more pulse balance and graphics

This commit is contained in:
landgreen
2019-12-21 19:21:38 -08:00
parent 720ca13f9f
commit adbb9c37ec
3 changed files with 38 additions and 21 deletions

View File

@@ -301,8 +301,11 @@ const game = {
} else if (keys[53]) { // 5
powerUps.spawn(game.mouseInGame.x, game.mouseInGame.y, "mod");
} else if (keys[54]) { // 6 spawn mob
const pick = spawn.fullPickList[Math.floor(Math.random() * spawn.fullPickList.length)];
spawn.allowShields = false;
spawn[pick](game.mouseInGame.x, game.mouseInGame.y);
spawn.allowShields = true;
} else if (keys[55]) { // 7 spawn body
index = body.length
spawn.bodyRect(game.mouseInGame.x, game.mouseInGame.y, 50, 50);
@@ -319,8 +322,9 @@ const game = {
} else if (keys[71]) { // give all guns with G
// b.giveGuns("all", 1000)
powerUps.gun.effect()
} else if (keys[72]) { // power ups with H
} else if (keys[72]) { // heal with H
mech.addHealth(Infinity)
mech.fieldMeter = mech.fieldEnergyMax;
} else if (keys[89]) { //add all mods with y
powerUps.mod.effect()
} else if (keys[82]) { // teleport to mouse with R
@@ -330,6 +334,8 @@ const game = {
y: 0
});
// game.noCameraScroll()
} else if (keys[85]) { // next level with U
level.zoneActions.nextLevel();
}
}
},