ice IX, ablative mines
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35
js/player.js
35
js/player.js
@@ -469,7 +469,7 @@ const mech = {
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}
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},
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health: 0,
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maxHealth: null, //set in game.reset()
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maxHealth: 1, //set in game.reset()
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drawHealth() {
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if (mech.health < 1) {
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ctx.fillStyle = "rgba(100, 100, 100, 0.5)";
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@@ -549,6 +549,17 @@ const mech = {
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if (Math.random() < 0.75) b.drone() //spawn drone
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}
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}
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if (b.isModMineOnDamage && dmg > 0.05 + 0.5 * Math.random()) {
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b.mine({
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x: mech.pos.x,
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y: mech.pos.y - 80
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}, {
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x: 0,
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y: 0
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})
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}
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// freeze game and display a full screen red color
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if (dmg > 0.05) {
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@@ -696,7 +707,7 @@ const mech = {
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ctx.restore();
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},
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// *********************************************
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// **************** holding ********************
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// **************** fields *********************
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// *********************************************
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closest: {
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dist: 1000,
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@@ -1683,15 +1694,15 @@ const mech = {
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mech.hold = function () {
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if (mech.energy > mech.fieldEnergyMax - 0.02 && mech.fieldCDcycle < mech.cycle) {
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if (b.isModSporeField) {
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mech.fieldCDcycle = mech.cycle + 17; // set cool down to prevent +energy from making huge numbers of drones
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const len = Math.floor(6 + 3 * Math.random())
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mech.energy -= len * 0.07;
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mech.fieldCDcycle = mech.cycle + 10; // set cool down to prevent +energy from making huge numbers of drones
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const len = Math.floor(6 + 4 * Math.random())
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mech.energy -= len * 0.06;
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for (let i = 0; i < len; i++) {
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b.spore(player)
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}
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} else if (b.isModMissileField) {
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mech.fieldCDcycle = mech.cycle + 17; // set cool down to prevent +energy from making huge numbers of drones
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mech.energy -= 0.5;
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mech.fieldCDcycle = mech.cycle + 10; // set cool down to prevent +energy from making huge numbers of drones
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mech.energy -= 0.44;
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b.missile({
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x: mech.pos.x + 40 * Math.cos(mech.angle),
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y: mech.pos.y + 40 * Math.sin(mech.angle) - 3
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@@ -1699,13 +1710,13 @@ const mech = {
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mech.angle + (0.5 - Math.random()) * (mech.crouch ? 0 : 0.2),
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-3 * (0.5 - Math.random()) + (mech.crouch ? 25 : -8) * b.modFireRate,
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1, b.modBabyMissiles)
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} else if (b.isModSwarmField) {
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} else if (b.isModIceField) {
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// mech.fieldCDcycle = mech.cycle + 17; // set cool down to prevent +energy from making huge numbers of drones
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mech.energy -= 0.05;
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b.swarm(1)
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mech.energy -= 0.055;
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b.iceIX(1)
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} else {
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mech.fieldCDcycle = mech.cycle + 17; // set cool down to prevent +energy from making huge numbers of drones
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mech.energy -= 0.33;
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mech.fieldCDcycle = mech.cycle + 10; // set cool down to prevent +energy from making huge numbers of drones
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mech.energy -= 0.34;
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b.drone(1)
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}
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