ice IX, ablative mines

This commit is contained in:
landgreen
2020-03-27 05:38:14 -07:00
parent 2fb3d761a1
commit ad950d2cc2
9 changed files with 155 additions and 94 deletions

View File

@@ -71,7 +71,7 @@ const build = {
document.getElementById("pause-grid-left").style.display = "none"
document.getElementById("pause-grid-right").style.display = "none"
},
isCustomSelection: false,
isCustomSelection: true,
choosePowerUp(who, index, type) {
if (type === "gun") {
let isDeselect = false
@@ -189,6 +189,7 @@ const build = {
});
},
reset() {
build.isCustomSelection = true;
mech.setField(0)
b.inventory = []; //removes guns and ammo
@@ -201,7 +202,6 @@ const build = {
game.makeGunHUD();
b.setupAllMods();
build.isCustomSelection = true;
build.populateGrid();
document.getElementById("field-0").classList.add("build-field-selected");
document.getElementById("build-grid").style.display = "grid"
@@ -209,6 +209,8 @@ const build = {
startBuildRun() {
build.isCustomSelection = false;
b.modOnHealthChange()
spawn.setSpawnList(); //gives random mobs, not starter mobs
spawn.setSpawnList();
if (b.inventory.length > 0) {
@@ -242,6 +244,7 @@ document.getElementById("build-button").addEventListener("click", () => { //setu
level.isBuildRun = true;
game.startGame(); //starts game, but pauses it
build.isCustomSelection = true;
game.paused = true;
build.reset();
});