grapple tech

new community level shipwreck by 3xionDev

grappling hook
  tech: reel - increase block damage 400%, generate 30 energy after hooking blocks
  added tokamak to grappling hook
  updated rope graphics
  added input.up to adjust positioning while hook is attached
  added images for CIWS, rupture, autonomous defense
  aerostat: 25->15% reduced damage on ground
  rupture unlocks explosive tech
  rupture destroys blocks
  autonomous defense renamed to CIWS

field emitter 6->4 base energy regen
tech: autonomous defense - harpoon tech that fires harpoons after taking damage
degenerate matter: 75->85% defense while field is active
neutronium: 90->95% defense while field is active
unified field theory no longer has field emitter as an option
This commit is contained in:
landgreen
2023-12-03 09:59:20 -08:00
parent ce74f420e3
commit ad33cf68ea
14 changed files with 505 additions and 112 deletions

View File

@@ -1,28 +1,34 @@
******************************************************** NEXT PATCH **************************************************
grappling hook
added coupling effect - 4% extra ammo per coupling
doesn't destroy blocks, instead the player grabs blocks
doesn't automatically retract after hitting power ups
improved momentum conservation on yank and catching blocks, power ups
removed accidental 55% defense for grapple field
tech (no images yet)
autonomous defense - fire harpoons at nearby mobs
rupture - explosion on impact with map, block, mob
new community level shipwreck by 3xionDev
negative mass field has horizontal block motion by default
fixed tech sorting by "allowed tech" in experiment mode
grappling hook
tech: reel - increase block damage 400%, generate 30 energy after hooking blocks
added tokamak to grappling hook
updated rope graphics
added input.up to adjust positioning while hook is attached
added images for CIWS, rupture, autonomous defense
aerostat: 25->15% reduced damage on ground
rupture unlocks explosive tech
rupture destroys blocks
autonomous defense renamed to CIWS
field emitter 6->4 base energy regen
tech: autonomous defense - harpoon tech that fires harpoons after taking damage
degenerate matter: 75->85% defense while field is active
neutronium: 90->95% defense while field is active
unified field theory no longer has field emitter as an option
*********************************************************** TODO *****************************************************
grappling hook is a field
player got stuck inside block that wasn't pick up able
grappling hook field
check for places that the player could get into but not out of
field tech ideas
hook and line stuns?
increase hook damage
hook damage aura
hook's line does damage
generate ___ after destroying blocks
Buoyancy - aerostat, but for defense: +70% defense while off the ground
too similar to degenerate matter
generate ___ after destroying blocks
energy, drones, iceIX, explosion, nails, junk bots?
tech - killing a mob heals for the last damage you took
@@ -30,6 +36,10 @@ tech - killing a mob heals for the last damage you took
heal for 50%?
heal from mob damage or from kills?
on sucker mob death trigger radiation damage AoE and a graphic (Hawking radiation)
tech prismatic laser - cycles between different laser colors every 1-2 seconds
make phonon the default wave gun type and make a tech to switch to the normal wave beam
nerf phonon, buff wave
@@ -1095,6 +1105,7 @@ add sounds
******************************************************** LORE ********************************************************
possible names for tech
sidereal - with respect to the stars (an extra rotation for time keeping)
strange loop
holonomy - parallel transport of a vector leads to movement (applies to curved space)
hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.