grapple tech
new community level shipwreck by 3xionDev grappling hook tech: reel - increase block damage 400%, generate 30 energy after hooking blocks added tokamak to grappling hook updated rope graphics added input.up to adjust positioning while hook is attached added images for CIWS, rupture, autonomous defense aerostat: 25->15% reduced damage on ground rupture unlocks explosive tech rupture destroys blocks autonomous defense renamed to CIWS field emitter 6->4 base energy regen tech: autonomous defense - harpoon tech that fires harpoons after taking damage degenerate matter: 75->85% defense while field is active neutronium: 90->95% defense while field is active unified field theory no longer has field emitter as an option
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45
todo.txt
45
todo.txt
@@ -1,28 +1,34 @@
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******************************************************** NEXT PATCH **************************************************
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grappling hook
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added coupling effect - 4% extra ammo per coupling
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doesn't destroy blocks, instead the player grabs blocks
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doesn't automatically retract after hitting power ups
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improved momentum conservation on yank and catching blocks, power ups
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removed accidental 55% defense for grapple field
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tech (no images yet)
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autonomous defense - fire harpoons at nearby mobs
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rupture - explosion on impact with map, block, mob
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new community level shipwreck by 3xionDev
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negative mass field has horizontal block motion by default
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fixed tech sorting by "allowed tech" in experiment mode
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grappling hook
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tech: reel - increase block damage 400%, generate 30 energy after hooking blocks
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added tokamak to grappling hook
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updated rope graphics
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added input.up to adjust positioning while hook is attached
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added images for CIWS, rupture, autonomous defense
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aerostat: 25->15% reduced damage on ground
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rupture unlocks explosive tech
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rupture destroys blocks
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autonomous defense renamed to CIWS
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field emitter 6->4 base energy regen
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tech: autonomous defense - harpoon tech that fires harpoons after taking damage
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degenerate matter: 75->85% defense while field is active
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neutronium: 90->95% defense while field is active
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unified field theory no longer has field emitter as an option
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*********************************************************** TODO *****************************************************
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grappling hook is a field
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player got stuck inside block that wasn't pick up able
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grappling hook field
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check for places that the player could get into but not out of
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field tech ideas
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hook and line stuns?
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increase hook damage
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hook damage aura
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hook's line does damage
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generate ___ after destroying blocks
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Buoyancy - aerostat, but for defense: +70% defense while off the ground
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too similar to degenerate matter
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generate ___ after destroying blocks
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energy, drones, iceIX, explosion, nails, junk bots?
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tech - killing a mob heals for the last damage you took
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@@ -30,6 +36,10 @@ tech - killing a mob heals for the last damage you took
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heal for 50%?
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heal from mob damage or from kills?
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on sucker mob death trigger radiation damage AoE and a graphic (Hawking radiation)
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tech prismatic laser - cycles between different laser colors every 1-2 seconds
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make phonon the default wave gun type and make a tech to switch to the normal wave beam
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nerf phonon, buff wave
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@@ -1095,6 +1105,7 @@ add sounds
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******************************************************** LORE ********************************************************
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possible names for tech
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sidereal - with respect to the stars (an extra rotation for time keeping)
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strange loop
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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