block throwing
throwing blocks works better for larger blocks, even with no mods new mod - mass driver: blocks do 3x damage and charge 3x faster negative mass field moves faster horizontally doesn't increase throw speed (but still lets you move with huge blocks) can't block take 66% less damage while field is active
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@@ -63,6 +63,8 @@ const b = {
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isModHawking: null,
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modBabyMissiles: null,
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isModIceCrystals: null,
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modThrowChargeRate: null,
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isModBlockStun: null,
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modOnHealthChange() { //used with acid mod
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if (b.isModAcidDmg && mech.health > 0.8) {
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game.playerDmgColor = "rgba(0,80,80,0.9)"
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@@ -235,6 +237,22 @@ const b = {
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b.modNoAmmo = 0;
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}
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},
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{
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name: "mass driver",
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description: "<strong>blocks</strong> do <strong>3x</strong> more <strong class='color-d'>damage</strong> to mobs<br>charge block <strong>throws</strong> in <strong>3x</strong> less time",
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maxCount: 1,
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count: 0,
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allowed() {
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return true
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},
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requires: "",
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effect() {
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b.modThrowChargeRate = 3
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},
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remove() {
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b.modThrowChargeRate = 1
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}
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},
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{
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name: "laser-bot",
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description: "a bot <strong>defends</strong> the space around you<br>uses a <strong>short range</strong> laser that drains <strong class='color-f'>energy</strong>",
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