general balancing around crouch alt fire
This commit is contained in:
@@ -66,9 +66,14 @@ const powerUps = {
|
||||
if (b.inventory.length > 0) {
|
||||
//add ammo to a gun in inventory
|
||||
target = b.guns[b.inventory[Math.floor(Math.random() * (b.inventory.length))]];
|
||||
//try twice to give ammo to a gun with ammo, not Infinity
|
||||
if (target.ammo === Infinity) target = b.guns[Math.floor(Math.random() * b.guns.length)];
|
||||
if (target.ammo === Infinity) target = b.guns[Math.floor(Math.random() * b.guns.length)];
|
||||
//try 3 more times to give ammo to a gun with ammo, not Infinity
|
||||
if (target.ammo === Infinity) {
|
||||
target = b.guns[b.inventory[Math.floor(Math.random() * (b.inventory.length))]]
|
||||
if (target.ammo === Infinity) {
|
||||
target = b.guns[b.inventory[Math.floor(Math.random() * (b.inventory.length))]]
|
||||
if (target.ammo === Infinity) target = b.guns[b.inventory[Math.floor(Math.random() * (b.inventory.length))]]
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//if you don't have any guns just add ammo to a random gun you don't have yet
|
||||
target = b.guns[Math.floor(Math.random() * b.guns.length)];
|
||||
@@ -78,12 +83,11 @@ const powerUps = {
|
||||
game.makeTextLog("+energy", 180);
|
||||
} else {
|
||||
//ammo given scales as mobs take more hits to kill
|
||||
const ammo = Math.ceil((target.ammoPack * (0.60 + 0.5 * Math.random())) / b.dmgScale);
|
||||
const ammo = Math.ceil((target.ammoPack * (0.70 + 0.2 * Math.random())) / b.dmgScale);
|
||||
target.ammo += ammo;
|
||||
game.updateGunHUD();
|
||||
game.makeTextLog("+" + ammo + " ammo: " + target.name, 180);
|
||||
}
|
||||
|
||||
}
|
||||
},
|
||||
gun: {
|
||||
|
||||
Reference in New Issue
Block a user