general balancing around crouch alt fire
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@@ -884,7 +884,7 @@ const mobs = {
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Matter.Body.setAngle(this, angle - Math.PI);
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},
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explode() {
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mech.damage(Math.min(Math.max(0.02 * Math.sqrt(this.mass), 0.05), 0.35) * game.dmgScale);
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mech.damage(Math.min(Math.max(0.02 * Math.sqrt(this.mass), 0.01), 0.35) * game.dmgScale);
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this.dropPowerUp = false;
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this.death(); //death with no power up or body
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},
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