general balancing around crouch alt fire
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19
js/level.js
19
js/level.js
@@ -13,8 +13,8 @@ const level = {
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// game.zoomScale = 1400 //1400
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if (game.levelsCleared === 0) {
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this.intro(); //starting level
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// b.giveGuns(11) // set a starting gun for testing
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// game.levelsCleared = 3; //for testing to simulate all possible mobs spawns
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// b.giveGuns(0) // set a starting gun for testing
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// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
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// this.bosses();
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// this.testingMap();
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// this.skyscrapers();
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@@ -37,8 +37,8 @@ const level = {
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game.zoomScale = 1400 //1400 is normal
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game.zoomTransition(1400)
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spawn.setSpawnList();
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game.levelsCleared = 7; //for testing to simulate all possible mobs spawns
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for (let i = 0; i < 7; i++) {
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game.levelsCleared = 3; //for testing to simulate all possible mobs spawns
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for (let i = 0; i < game.levelsCleared; i++) {
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game.dmgScale += 0.4; //damage done by mobs increases each level
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b.dmgScale *= 0.9; //damage done by player decreases each level
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}
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@@ -109,15 +109,15 @@ const level = {
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// spawn.bodyRect(600, -150, 140, 100);
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// spawn.bodyRect(400, -150, 140, 160);
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// spawn.bodyRect(500, -150, 110, 110);
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powerUps.spawn(400, -400, "field", false, '4');
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// powerUps.spawn(400, -400, "field", false, '4');
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// powerUps.spawn(400, -400, "gun", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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// spawn.starter(800, -1150);
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// spawn.groupBoss(-600, -550);
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// for (let i = 0; i < 1; ++i) {
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// spawn.chaser(800, -1150);
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spawn.shooter(800, -1150);
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// }
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spawn.groupBoss(900, -1070);
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// spawn.groupBoss(900, -1070);
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// for (let i = 0; i < 20; i++) {
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// spawn.randomBoss(-100, -1470);
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// }
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@@ -497,13 +497,14 @@ const level = {
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spawn.boost(1800, -1000, 1200);
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spawn.bodyRect(1625, -1100, 100, 75);
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spawn.bodyRect(1350, -1025, 400, 25); // ground plank
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spawn.mapRect(-700, -1000, 2100, 100); //lower left ledge
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spawn.mapRect(-725, -1000, 2150, 100); //lower left ledge
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spawn.bodyRect(350, -1100, 200, 100, 0.8);
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spawn.bodyRect(370, -1200, 100, 100, 0.8);
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spawn.bodyRect(360, -1300, 100, 100, 0.8);
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spawn.bodyRect(950, -1050, 300, 50, 0.8);
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spawn.bodyRect(-600, -1250, 400, 250, 0.8);
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spawn.mapRect(1600, -1000, 1650, 100); //middle ledge
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spawn.mapRect(1575, -1000, 1700, 100); //middle ledge
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spawn.mapRect(3400, -1000, 75, 25);
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spawn.bodyRect(2600, -1950, 100, 250, 0.8);
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spawn.bodyRect(2700, -1125, 125, 125, 0.8);
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spawn.bodyRect(2710, -1250, 125, 125, 0.8);
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