images removed
images have been disabled I think they don't fit stylistically new power up: level WARP it shows up when you enter testing mode on the initial level interferometer horizontal laser now moves with the elevator LaunchSite community map updated some minor bug fixes
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42
todo.txt
42
todo.txt
@@ -1,24 +1,14 @@
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******************************************************** NEXT PATCH **************************************************
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new level: gravityObservatory
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images have been disabled
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I think they don't fit stylistically
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level: testChamber2 renamed gravityInterferometer
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it has been added to the levels that are extra hard and only show up late game
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it also got a bit hard with the addition of 1 more laser
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new power up: level WARP
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it shows up when you enter testing mode on the initial level
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interferometer horizontal laser now moves with the elevator
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LaunchSite community map updated
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deflected mob bullets are converted into small blocks
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ablative drones is now a gun tech for drones
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it makes ~33% more drones
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1.033->1.05x sneak attack damage per coupling for cloaking field
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bug fixes
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extended vertical flip to edge cases:
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trail left by snakeBoss
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laser array from boss and mobs
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springer,spiderBoss,mantisBoss constraints
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subway: dark matter no longer removed if it gets too far from the player
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training: fixed potential lock out from running out of ammo
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training: fixed accidental difficulty increase
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some minor bug fixes
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******************************************************** BUGS ********************************************************
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@@ -50,22 +40,8 @@ player can become crouched while not touching the ground if they exit the ground
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*********************************************************** TODO *****************************************************
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considering removing generative AI images from n-gon
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pros: (of removing images)
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the novelty of the images has worn off
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cleaner UI without them
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reduce the total size of n-gon by about 1/3
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reduce the complexity of the code
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avoid ire of people that hate generative AI
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cons: (of removing images)
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some people might like them
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make a level selector power up
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it shows up when you enter testing mode on the initial level
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check box for community maps?
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deflecting with field converts mob bullets to blocks that despawn after a few seconds
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default for all fields that can deflect
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extended vertical flip to edge cases:
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!!stored circular graphics simulation.drawList.push
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add more tips:
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download latest version of n-gon
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