images removed
images have been disabled I think they don't fit stylistically new power up: level WARP it shows up when you enter testing mode on the initial level interferometer horizontal laser now moves with the elevator LaunchSite community map updated some minor bug fixes
This commit is contained in:
@@ -373,8 +373,9 @@ const powerUps = {
|
||||
document.getElementById("choose-grid").classList.remove('choose-grid');
|
||||
document.getElementById("choose-grid").style.gridTemplateColumns = "800px"//adjust this to increase the width of the whole menu, but mostly the center column
|
||||
let lore = localSettings.loreCount > 0 ? "lore.unlockTesting() //press T to enter testing" : ""
|
||||
let text = `<div class="grid-container" style = "font-size:1rem;"><pre> <strong>//console commands</strong>
|
||||
let text = `<div class="grid-container" style = "font-size:1rem;padding: 0px;"><pre> <strong>//console commands</strong>
|
||||
powerUps.instructions.effect() //reproduce this message
|
||||
powerUps.warp.effect() //warp to any level
|
||||
tech.giveTech("name") //replace "name" with tech name
|
||||
m.setField("name") //standing wave perfect diamagnetism negative mass molecular assembler plasma torch time dilation metamaterial cloaking pilot wave wormhole grappling hook
|
||||
b.giveGuns("name") //nail gun shotgun super balls wave missiles grenades spores drones foam harpoon mine laser
|
||||
@@ -386,14 +387,18 @@ const powerUps = {
|
||||
m.maxEnergy = 1 //set max energy
|
||||
simulation.enableConstructMode() //press T to build with mouse
|
||||
${lore}
|
||||
powerUps.spawn(m.pos.x, m.pos.y, "name") //tech gun field heal ammo research coupling boost instructions entanglement
|
||||
|
||||
Matter.Body.setPosition(player, simulation.mouseInGame);
|
||||
spawn.bodyRect(simulation.mouseInGame.x, simulation.mouseInGame.y, 50, 50)
|
||||
spawn.randomLevelBoss(simulation.mouseInGame.x, simulation.mouseInGame.y)
|
||||
<strong>chrome</strong> <strong>firefox</strong>
|
||||
spawn.randomLevelBoss(simulation.mouseInGame.x, simulation.mouseInGame.y)
|
||||
powerUps.spawn(m.pos.x, m.pos.y, "name") //tech gun field heal ammo research coupling boost instructions entanglement
|
||||
|
||||
//this URL downloads newest version of n-gon
|
||||
https://codeload.github.com/landgreen/n-gon/zip/refs/heads/master
|
||||
|
||||
<strong>chrome</strong> <strong>firefox</strong>
|
||||
<strong>Win/Linux:</strong> Ctrl + Shift + J Ctrl + Shift + J
|
||||
<strong>Mac:</strong> Cmd + Option + J Cmd + Shift + J</pre></div>
|
||||
<div class="choose-grid-module" id="exit" style="text-align: center;font-size: 1.3rem;">exit</div>`
|
||||
<strong>Mac:</strong> Cmd + Option + J Cmd + Shift + J</pre></div><div class="choose-grid-module" id="exit" style="text-align: center;font-size: 1.3rem;">exit</div>`
|
||||
document.getElementById("choose-grid").innerHTML = text
|
||||
//show level info
|
||||
document.getElementById("choose-grid").style.opacity = "1"
|
||||
@@ -413,6 +418,77 @@ const powerUps = {
|
||||
});
|
||||
},
|
||||
},
|
||||
warp: {
|
||||
name: "warp",
|
||||
color: "rgb(110,155,160)",
|
||||
size() {
|
||||
return 30
|
||||
},
|
||||
load(name) {
|
||||
level.levels[level.onLevel + 1] = name
|
||||
powerUps.warp.exit()
|
||||
level.nextLevel();
|
||||
// simulation.clearNow = true
|
||||
},
|
||||
exit() {
|
||||
level.unPause()
|
||||
document.body.style.cursor = "none";
|
||||
//reset hide image style
|
||||
if (localSettings.isHideImages) {
|
||||
document.getElementById("choose-grid").classList.add('choose-grid-no-images');
|
||||
document.getElementById("choose-grid").classList.remove('choose-grid');
|
||||
} else {
|
||||
document.getElementById("choose-grid").classList.add('choose-grid');
|
||||
document.getElementById("choose-grid").classList.remove('choose-grid-no-images');
|
||||
}
|
||||
},
|
||||
effect() {
|
||||
requestAnimationFrame(() => { //add a background behind the power up menu
|
||||
ctx.fillStyle = `rgba(150,150,150,0.9)`;
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
});
|
||||
powerUps.animatePowerUpGrab('rgba(0, 0, 0,0.6)')
|
||||
|
||||
if (!simulation.paused) {
|
||||
simulation.paused = true;
|
||||
simulation.isChoosing = true; //stops p from un pausing on key down
|
||||
document.body.style.cursor = "auto";
|
||||
document.getElementById("choose-grid").style.pointerEvents = "auto";
|
||||
document.getElementById("choose-grid").style.transitionDuration = "0s";
|
||||
}
|
||||
//build level info
|
||||
document.getElementById("choose-grid").classList.add('choose-grid-no-images');
|
||||
document.getElementById("choose-grid").classList.remove('choose-grid');
|
||||
document.getElementById("choose-grid").style.gridTemplateColumns = "200px"//adjust this to increase the width of the whole menu, but mostly the center column
|
||||
let levelChoices = `<div class="choose-grid-module" style="font-size: 1.5rem;color:rgb(110,155,160);text-align:center;"><strong>WARP</strong></div>`
|
||||
levelChoices += `<div class="choose-grid-module" style="font-size: 1rem;color:rgb(110,155,160);background-color:#444;text-align:center;">level.uniqueLevels</div>`
|
||||
for (let i = 0; i < level.uniqueLevels.length; i++) {
|
||||
levelChoices += `<div class="choose-grid-module" style="font-size: 1rem;padding-left:5px;" onclick="powerUps.warp.load('${level.uniqueLevels[i]}')">${level.uniqueLevels[i]}</div>` //id="uniqueLevels-warp-${i}"
|
||||
}
|
||||
levelChoices += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.playableLevels</div>`
|
||||
for (let i = 0; i < level.playableLevels.length; i++) {
|
||||
levelChoices += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.playableLevels[i]}')">${level.playableLevels[i]}</div>`
|
||||
}
|
||||
levelChoices += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.communityLevels</div>`
|
||||
for (let i = 0; i < level.communityLevels.length; i++) {
|
||||
levelChoices += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.communityLevels[i]}')">${level.communityLevels[i]}</div>`
|
||||
}
|
||||
levelChoices += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.trainingLevels</div>`
|
||||
for (let i = 0; i < level.trainingLevels.length; i++) {
|
||||
levelChoices += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.trainingLevels[i]}')">${level.trainingLevels[i]}</div>`
|
||||
}
|
||||
let text = `${levelChoices} <div class="choose-grid-module" id="exit" style="font-size: 1.4rem;color:rgb(110,155,160);text-align:right;padding-right:5px;"><strong>exit</strong></div>`
|
||||
document.getElementById("choose-grid").innerHTML = text
|
||||
//show level info
|
||||
document.getElementById("choose-grid").style.opacity = "1"
|
||||
document.getElementById("choose-grid").style.transitionDuration = "0.3s"; //how long is the fade in on
|
||||
document.getElementById("choose-grid").style.visibility = "visible"
|
||||
|
||||
document.getElementById("exit").addEventListener("click", () => {
|
||||
powerUps.warp.exit()
|
||||
});
|
||||
},
|
||||
},
|
||||
difficulty: {
|
||||
name: "difficulty",
|
||||
color: "#000",
|
||||
|
||||
Reference in New Issue
Block a user