spider boss
large mods shrink on death instead of disappearing new boss mob: spiderBoss mod - Bayesian interference -> determinism spawn 4 mods and 2 heals, future power ups are limited to one choice mod - Leveraged investments -> Bayesian interference 33% chance for double power ups to drop, remove all future ammo power ups (serious progress on my level construction tools, but it's not ready yet)
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20
todo.txt
20
todo.txt
@@ -1,10 +1,24 @@
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foam gun now slows down when touching walls
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mod - quantum foam now bypasses shields
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Bayesian now only give one mod choice on election, but 33% (from 20%) chance at double power ups
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large mods shrink on death instead of disappearing
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new boss mob: spiderBoss
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mod - Bayesian interference -> determinism
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spawn 4 mods and 2 heals, future power ups are limited to one choice
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mod - Leveraged investments -> Bayesian interference
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33% chance for double power ups to drop, remove all future ammo power ups
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(serious progress on my level construction tools, but it's not ready yet)
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************** TODO - n-gon **************
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construct
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display outline of map to be draw while mouse is down
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toggle between maps and bodies
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?highlight map/body mouse is over and be able to remove it?
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display current output text in a box
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live update it
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mod - blocking with perfect diamagnetism fires your gun
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maybe doesn't trigger cooldown?
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does use ammo
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