spider boss
large mods shrink on death instead of disappearing new boss mob: spiderBoss mod - Bayesian interference -> determinism spawn 4 mods and 2 heals, future power ups are limited to one choice mod - Leveraged investments -> Bayesian interference 33% chance for double power ups to drop, remove all future ammo power ups (serious progress on my level construction tools, but it's not ready yet)
This commit is contained in:
37
js/level.js
37
js/level.js
@@ -14,18 +14,18 @@ const level = {
|
||||
start() {
|
||||
if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
|
||||
if (level.levelsCleared === 0) { //this code only runs on the first level
|
||||
// game.enableConstructMode() //used to build maps in testing mode
|
||||
// level.difficultyIncrease(9)
|
||||
// b.giveGuns("foam")
|
||||
// mech.setField("time dilation field")
|
||||
// b.giveMod("renormalization");
|
||||
// b.giveMod("quantum tunneling");
|
||||
// b.giveGuns("grenades")
|
||||
// b.giveMod("rocket-propelled grenade");
|
||||
// b.giveGuns("rail gun")
|
||||
// mech.setField("pilot wave")
|
||||
// mech.setField("perfect diamagnetism")
|
||||
|
||||
level.intro(); //starting level
|
||||
// level.testing();
|
||||
// level.intro(); //starting level
|
||||
level.testing();
|
||||
// level.stronghold()
|
||||
// level.bosses();
|
||||
// level.satellite();
|
||||
@@ -152,19 +152,18 @@ const level = {
|
||||
spawn.mapRect(6400, -200, 400, 300); //right wall
|
||||
spawn.mapRect(6700, -1800, 800, 2600); //right wall
|
||||
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
|
||||
spawn.boost(1500, 0, 900);
|
||||
|
||||
// spawn.bomberBoss(2900, -500)
|
||||
spawn.suckerBoss(1200, -500)
|
||||
// spawn.hopper(1200, -500)
|
||||
// spawn.suckerBoss(1200, -500)
|
||||
// spawn.hopper(1200, -500, 70)
|
||||
// spawn.hopper(1200, -500, 100)
|
||||
// spawn.shield(mob[mob.length - 1], 1200, -500, 1);
|
||||
|
||||
// spawn.nodeBoss(1200, -500, "spiker")
|
||||
// spawn.hopper(1200, -500)
|
||||
spawn.spiderBoss(1200, -500)
|
||||
// spawn.timeSkipBoss(2900, -500)
|
||||
// spawn.randomMob(1600, -500)
|
||||
spawn.boost()
|
||||
spawn.boost(1500, 0, 1400);
|
||||
|
||||
},
|
||||
bosses() {
|
||||
level.defaultZoom = 1500
|
||||
@@ -591,7 +590,9 @@ const level = {
|
||||
spawn.randomBoss(1600, -100, 0);
|
||||
spawn.randomBoss(5000, -3900, -0.3);
|
||||
if (game.difficulty > 3) {
|
||||
if (Math.random() < 0.25) {
|
||||
if (Math.random() < 0.1) {
|
||||
spawn.randomLevelBoss(2800, -1400);
|
||||
} else if (Math.random() < 0.25) {
|
||||
spawn.laserBoss(2900 + 300 * Math.random(), -2950 + 150 * Math.random());
|
||||
} else if (Math.random() < 0.33) {
|
||||
spawn.laserBoss(1800 + 250 * Math.random(), -2600 + 150 * Math.random());
|
||||
@@ -975,7 +976,7 @@ const level = {
|
||||
spawn.randomBoss(4000, -350, 0.6);
|
||||
spawn.randomBoss(2750, -550, 0.1);
|
||||
if (game.difficulty > 2) {
|
||||
if (Math.random() < 0.1) { // tether ball
|
||||
if (Math.random() < 0.09) { // tether ball
|
||||
spawn.tetherBoss(4250, 0)
|
||||
cons[cons.length] = Constraint.create({
|
||||
pointA: {
|
||||
@@ -986,6 +987,9 @@ const level = {
|
||||
stiffness: 0.00007
|
||||
});
|
||||
if (game.difficulty > 4) spawn.nodeBoss(4250, 0, "spawns", 8, 20, 105); //chance to spawn a ring of exploding mobs around this boss
|
||||
}
|
||||
if (Math.random() < 0.08) {
|
||||
spawn.randomLevelBoss(4250, -250);
|
||||
} else {
|
||||
//floor below right tall tower
|
||||
spawn.bodyRect(3000, 50, 150, 250, 0.9);
|
||||
@@ -1343,7 +1347,6 @@ const level = {
|
||||
spawn.randomBoss(-3250, -2700, 0.2);
|
||||
spawn.randomBoss(-2450, -1100, 0);
|
||||
if (game.difficulty > 4) spawn.randomLevelBoss(-3400, -2800);
|
||||
|
||||
},
|
||||
warehouse() {
|
||||
level.defaultZoom = 1300
|
||||
@@ -1522,7 +1525,13 @@ const level = {
|
||||
//spawn.randomMob(1120, -1200, 0.3);
|
||||
//spawn.randomSmallMob(2200, -1775);
|
||||
|
||||
if (game.difficulty > 2) spawn.snakeBoss(-1300 + Math.random() * 2000, -2200); //boss snake with head
|
||||
if (game.difficulty > 3) {
|
||||
if (Math.random() < 0.1) {
|
||||
spawn.randomLevelBoss(-800, -1300)
|
||||
} else {
|
||||
spawn.snakeBoss(-1300 + Math.random() * 2000, -2200); //boss snake with head
|
||||
}
|
||||
}
|
||||
},
|
||||
office() {
|
||||
level.defaultZoom = 1400
|
||||
|
||||
Reference in New Issue
Block a user