pulse is a mod
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36
todo.txt
36
todo.txt
@@ -1,15 +1,33 @@
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gun: vacuum bomb is removed
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mod: vacuum bomb - grenades fire slower, explode bigger and, suck everything towards them
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laser and diffuse laser graphics are better
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mod: output coupler - diffuse laser beam is 30% wider and does 30% more damage
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requires diffuse beam
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level number doesn't increase if you skip the boss (in the late game)
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gun: pulse is now a mod for laser
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************** TODO - n-gon **************
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optional setting for people with desktops that want double mobs
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hard mode should match the pace of why, but with less difficulty
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2x power up chances, same as why for all difficulties
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adjust difficulty levels
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easy: 1
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normal: 2
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hard: 3
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why: 4
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combine more stuff?
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____ mod for ____
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flak -> missiles
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neutron bomb -> mines
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iceIX -> foam
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flechettes -> nail gun
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let beam splitter work with pulse
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neutron bomb as a mod for mines
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mod: stealth field - mark a mob, it you next kill is that mob get a bonus power up
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run only at the start of a new level
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add an ending to the game
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revamp the boss level, or add a new final level
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final level requires you to kill something
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@@ -29,7 +47,7 @@ time dilation mod rework / buff (time dilation is cool, but it can feel like a c
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take no damage
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can fire
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2x move jump fire while field is active
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33% move jump fire always
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40% move jump fire always
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mod - after a mob or shield dies, remaining dots look for a new nearby host
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or mod: radiation effects can spread to nearby mobs
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