experiment and junk tech: decomposers - mobs leave behind spawns when they die

new levelBoss - a cluster of larger spawns
  while it's alive all mobs other leave behind spawns

added block collisions to most no collide mobs
  (this should buff block throwing and pilot wave)
This commit is contained in:
landgreen
2021-04-15 05:23:26 -07:00
parent b217a50f75
commit a5aea4ccc5
11 changed files with 484 additions and 263 deletions

View File

@@ -1,16 +1,19 @@
******************************************************** NEXT PATCH ********************************************************
experiment and junk: panopticon - mobs can see you all the time
scrap bots now have a 33% chance to spawn for 10 seconds after killing a mob
(was 20% chance for 20 seconds)
tech: scrap refit - killing a mob resets your functional scrap bots back to 10 seconds of operation
experiment and junk tech: decomposers - mobs leave behind spawns when they die
several damage tech have reduced damage by about 10%
spores do 20% more damage, but last 1 second shorter
new levelBoss - a cluster of larger spawns
while it's alive all mobs other leave behind spawns
added block collisions to most no collide mobs
(this should buff block throwing and pilot wave)
******************************************************** BUGS ********************************************************
Copied build urls broke. You get the guns but none of the tech
spawns are forming node groups, but why??
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
not sure how to reproduce, but it happens often on the first draw
@@ -39,6 +42,34 @@ fix door.isOpen actually meaning isClosed?
******************************************************** TODO ********************************************************
tech plasma field - plasma field becomes an aoe damage field with the same radius
200% more energy drain, 100% more damage
draw a square (or two) that rapidly spins
blocking produces ice-IX
at the block location?
how to get bullets to not hit the blocked mob
spawn at player head?
only applies to blocking with a cool down
nano-scale?
standing wave harmonics
maybe just a chance to proc for perfect diamagnetism
laser beam splitter should only increase by 1,2,3,4 not 1,3,5
tech field: while _____ is active take 100% more harm and do 100% more damage
while firing
or while plasma field is active
make a boss that increases tech.deathSpawns while it is alive
tech.deathSpawns += 2
on death tech.deathSpawns -= 2
how to make it clear that the bos is producing the spawns?
boss is make of many spawn-like mobs
but they need to have a different color from spawns
similar to how cellBoss works
with stronger flocking/attracting forces
quantum foam: hold fire to charge up foam, release fire to let go an amount relative to hold long you held fire
foam gun fires a bullet that tracks how long mouse is down
when mouse is up it streams out a hose of foam based on how long foam was down