spawns
experiment and junk tech: decomposers - mobs leave behind spawns when they die new levelBoss - a cluster of larger spawns while it's alive all mobs other leave behind spawns added block collisions to most no collide mobs (this should buff block throwing and pilot wave)
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45
todo.txt
45
todo.txt
@@ -1,16 +1,19 @@
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******************************************************** NEXT PATCH ********************************************************
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experiment and junk: panopticon - mobs can see you all the time
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scrap bots now have a 33% chance to spawn for 10 seconds after killing a mob
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(was 20% chance for 20 seconds)
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tech: scrap refit - killing a mob resets your functional scrap bots back to 10 seconds of operation
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experiment and junk tech: decomposers - mobs leave behind spawns when they die
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several damage tech have reduced damage by about 10%
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spores do 20% more damage, but last 1 second shorter
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new levelBoss - a cluster of larger spawns
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while it's alive all mobs other leave behind spawns
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added block collisions to most no collide mobs
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(this should buff block throwing and pilot wave)
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******************************************************** BUGS ********************************************************
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Copied build urls broke. You get the guns but none of the tech
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spawns are forming node groups, but why??
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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not sure how to reproduce, but it happens often on the first draw
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@@ -39,6 +42,34 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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tech plasma field - plasma field becomes an aoe damage field with the same radius
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200% more energy drain, 100% more damage
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draw a square (or two) that rapidly spins
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blocking produces ice-IX
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at the block location?
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how to get bullets to not hit the blocked mob
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spawn at player head?
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only applies to blocking with a cool down
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nano-scale?
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standing wave harmonics
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maybe just a chance to proc for perfect diamagnetism
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laser beam splitter should only increase by 1,2,3,4 not 1,3,5
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tech field: while _____ is active take 100% more harm and do 100% more damage
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while firing
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or while plasma field is active
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make a boss that increases tech.deathSpawns while it is alive
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tech.deathSpawns += 2
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on death tech.deathSpawns -= 2
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how to make it clear that the bos is producing the spawns?
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boss is make of many spawn-like mobs
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but they need to have a different color from spawns
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similar to how cellBoss works
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with stronger flocking/attracting forces
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quantum foam: hold fire to charge up foam, release fire to let go an amount relative to hold long you held fire
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foam gun fires a bullet that tracks how long mouse is down
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when mouse is up it streams out a hose of foam based on how long foam was down
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