spawns
experiment and junk tech: decomposers - mobs leave behind spawns when they die new levelBoss - a cluster of larger spawns while it's alive all mobs other leave behind spawns added block collisions to most no collide mobs (this should buff block throwing and pilot wave)
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@@ -331,7 +331,8 @@ const build = {
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// text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}</div></div>`
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techID.innerHTML = `<div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}</div>`
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} else if (tech.tech[i].isExperimentalMode) {
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techID.innerHTML = `${tech.tech[i].description}</div>`
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// techID.innerHTML = `${tech.tech[i].description}</div>`
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text += `<div id="tech-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'tech')"><div class="grid-title">${tech.tech[i].name}</div> ${tech.tech[i].description}</div>`
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} else {
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techID.innerHTML = `<div class="grid-title"><div class="circle-grid tech"></div> ${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}</div>`
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}
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