updates to community maps
This commit is contained in:
750
js/level.js
750
js/level.js
@@ -2813,9 +2813,454 @@ const level = {
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World.add(engine.world, cons[cons.length - 1]);
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//chance to spawn a ring of exploding mobs around this boss
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if (game.difficulty > 4) spawn.nodeBoss(2330, 1850, "spawns", 8, 20, 105);
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powerUps.spawn(3010, 1630, "mod");
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powerUps.spawn(3100, 1630, "heal");
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powerUps.chooseRandomPowerUp(3100, 1630);
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},
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// detours() {
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// level.setPosToSpawn(0, 0); //lower start
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// level.exit.y = 150;
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// spawn.mapRect(level.enter.x, 45, 100, 20);
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// level.exit.x = 10625;
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// spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 20);
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// level.defaultZoom = 1400;
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// game.zoomTransition(level.defaultZoom)
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// document.body.style.backgroundColor = "#d5d5d5";
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// const BGColor = "rgba(0,0,0,0.1)";
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// level.fill.push({
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// x: -150,
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// y: -250,
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// width: 625,
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// height: 325,
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// color: BGColor
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// });
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// level.fill.push({
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// x: 475,
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// y: -520,
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// width: 5375,
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// height: 875,
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// color: BGColor
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// });
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// level.fill.push({
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// x: 5850,
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// y: -1275,
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// width: 2800,
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// height: 2475,
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// color: BGColor
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// });
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// level.fill.push({
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// x: 8650,
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// y: -500,
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// width: 1600,
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// height: 750,
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// color: BGColor
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// });
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// level.fill.push({
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// x: 10250,
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// y: -700,
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// width: 900,
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// height: 950,
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// color: BGColor
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// });
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// const rotor = level.rotor(7000, 580, -0.001);
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// const buttonCouloirEnBas = level.button(5000, 255);
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// const door = level.door(5825, -430, 25, 690, 700);
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// const doorSortieSalle = level.door(8590, -520, 20, 800, 750)
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// let doorPortal1Center
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// let isAlreadySpawned = false;
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// let door12isOpen = true;
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// let door3isOpen = true;
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// let buttonPorteSalle
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// let buttonSortieSalle
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// let portalEnBas
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// let portalEnHaut
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// function drawOnTheMapMapRect(x, y, dx, dy) {
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// spawn.mapRect(x, y, dx, dy);
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// len = map.length - 1
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// map[len].collisionFilter.category = cat.map;
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// map[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet;
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// Matter.Body.setStatic(map[len], true); //make static
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// World.add(engine.world, map[len]); //add to world
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// game.draw.setPaths() //update map graphics
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// }
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// function drawOnTheMapBodyRect(x, y, dx, dy) {
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// spawn.bodyRect(x, y, dx, dy);
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// len = body.length - 1
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// body[len].collisionFilter.category = cat.body;
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// body[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
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// World.add(engine.world, body[len]); //add to world
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// body[len].classType = "body"
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// }
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// function spawnCouloirEnBas() {
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// isAlreadySpawned = true;
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// level.fill.push({
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// x: 1950,
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// y: 355,
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// width: 2025,
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// height: 2120,
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// color: BGColor
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// });
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// drawOnTheMapMapRect(1925, 255, 125, 2250)
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// drawOnTheMapMapRect(2575, 255, 1550, 100);
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// drawOnTheMapMapRect(2570, 255, 80, 400);
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// drawOnTheMapMapRect(1925, 1030, 1325, 75);
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// drawOnTheMapMapRect(3900, 255, 100, 2250);
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// drawOnTheMapMapRect(1925, 2380, 2075, 125);
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// drawOnTheMapMapRect(2600, 1680, 1400, 75);
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// drawOnTheMapMapRect(1925, 1880, 225, 625);
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// drawOnTheMapMapRect(2050, 1980, 200, 525);
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// drawOnTheMapMapRect(2150, 2080, 200, 425);
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// drawOnTheMapMapRect(2250, 2180, 200, 325);
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// drawOnTheMapMapRect(2350, 2280, 200, 225);
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// drawOnTheMapMapRect(3800, 1080, 200, 675);
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// drawOnTheMapMapRect(3700, 1180, 200, 575);
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// drawOnTheMapMapRect(3600, 1280, 200, 475);
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// drawOnTheMapMapRect(3500, 1380, 200, 375);
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// drawOnTheMapMapRect(3400, 1480, 200, 275);
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// drawOnTheMapMapRect(3300, 1580, 200, 175);
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// buttonPorteSalle = level.button(3050, 2380);
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// spawn.mapVertex(3115, 2382, "100 10 -100 10 -70 -10 70 -10");
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// len = map.length - 1
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// map[len].collisionFilter.category = cat.map;
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// map[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet;
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// Matter.Body.setStatic(map[len], true); //make static
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// World.add(engine.world, map[len]); //add to world
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// game.draw.setPaths() //update map graphics
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// drawOnTheMapMapRect(3775, 1680, 225, 825);
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// drawOnTheMapMapRect(2250, -370, 200, 350);
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// drawOnTheMapMapRect(2250, -370, 400, 50);
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// drawOnTheMapMapRect(2575, -845, 75, 425);
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// drawOnTheMapMapRect(1975, -520, 675, 100);
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// drawOnTheMapBodyRect(2950, 1530, 150, 175);
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// drawOnTheMapBodyRect(2925, 1665, 25, 25);
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// drawOnTheMapBodyRect(2775, 1605, 75, 75);
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// drawOnTheMapBodyRect(2050, 905, 125, 125);
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// drawOnTheMapBodyRect(2650, 980, 50, 50);
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// drawOnTheMapBodyRect(3375, 2280, 100, 100);
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// drawOnTheMapBodyRect(2550, 2355, 75, 25);
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// drawOnTheMapBodyRect(3575, 1255, 125, 25);
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// drawOnTheMapBodyRect(2450, 2255, 25, 25);
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// doorPortal1Center = level.door(2595, -345, 20, 280, 360)
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// len = body.length - 1
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// body[len].collisionFilter.category = cat.body;
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// body[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
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// World.add(engine.world, body[len]); //add to world
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// body[len].classType = "body"
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// portalEnBas = level.portal({
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// x: 3750,
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// y: 2280
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// }, Math.PI, {
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// x: 2500,
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// y: -199
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// }, 0)
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// spawn.randomSmallMob(3000, 830, 1);
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// spawn.randomSmallMob(2800, 1930, 1);
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// spawn.randomMob(3400, 1980, 0.9);
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// spawn.randomMob(2750, 1330, 0.8);
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// spawn.randomMob(2800, 515, 0.6);
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// spawn.randomMob(2500, 1230, 0.5)
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// spawn.randomMob(2450, 2030, 0.3)
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// spawn.randomMob(3300, 1980, 0.3)
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// levelCustom2();
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// if (game.difficulty > 2) {
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// if (Math.random() < 0.2) {
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// // tether ball
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// spawn.tetherBoss(8000, 630)
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// let me = mob[mob.length - 1];
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// me.onDeath = function () {
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// this.removeCons(); //remove constraint
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// spawnCouloirEnHaut()
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// };
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// cons[cons.length] = Constraint.create({
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// pointA: {
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// x: 8550,
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// y: 680
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// },
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// bodyB: mob[mob.length - 1],
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// stiffness: 0.00015
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// });
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// World.add(engine.world, cons[cons.length - 1]);
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// if (game.difficulty > 4) spawn.nodeBoss(8000, 630, "spawns", 8, 20, 105);
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// } else if (game.difficulty > 3) {
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// spawn.randomLevelBoss(8000, 630, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss", "bomberBoss"]);
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// let me = mob[mob.length - 1];
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// me.onDeath = function () {
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// this.removeCons(); //remove constraint
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// spawnCouloirEnHaut()
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// };
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// }
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// } else {
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// spawn.randomLevelBoss(8000, 630, ["shooterBoss"]);
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// let me = mob[mob.length - 1];
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// me.onDeath = function () {
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// spawnCouloirEnHaut()
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// };
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// }
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// }
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// function spawnCouloirEnHaut() {
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// level.fill.push({
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// x: 2575,
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// y: -1150,
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// width: 2550,
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// height: 630,
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// color: BGColor
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// });
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// level.fill.push({
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// x: 1900,
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// y: -2300,
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// width: 1650,
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// height: 1150,
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// color: BGColor
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// });
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// level.fill.push({
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// x: 3550,
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// y: -1625,
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// width: 1650,
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// height: 475,
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// color: BGColor
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// });
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// drawOnTheMapMapRect(3800, -270, 75, 75);
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// drawOnTheMapMapRect(3900, -895, 500, 75);
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// drawOnTheMapMapRect(3900, -1195, 75, 375);
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// drawOnTheMapMapRect(3525, -1195, 450, 75);
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// drawOnTheMapMapRect(3525, -1995, 50, 1575);
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// drawOnTheMapMapRect(3325, -1995, 50, 1575);
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// drawOnTheMapMapRect(3525, -1670, 1675, 75);
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// drawOnTheMapMapRect(5100, -1670, 100, 1250);
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// drawOnTheMapMapRect(1800, -1195, 1575, 75);
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// drawOnTheMapMapRect(1800, -1520, 375, 400);
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// drawOnTheMapMapRect(1800, -2370, 100, 1250);
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// drawOnTheMapMapRect(2375, -1845, 375, 250);
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// drawOnTheMapMapRect(2700, -1745, 650, 75);
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// drawOnTheMapMapRect(1800, -2370, 1775, 100);
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// drawOnTheMapMapRect(3525, -2370, 50, 775);
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// drawOnTheMapMapRect(4650, -1220, 550, 75);
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// drawOnTheMapBodyRect(3225, -1845, 100, 100);
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// drawOnTheMapBodyRect(3575, 1255, 125, 25);
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// drawOnTheMapBodyRect(2450, 2255, 25, 25);
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// drawOnTheMapBodyRect(3975, -945, 175, 50);
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// drawOnTheMapBodyRect(4825, -1295, 50, 75);
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// drawOnTheMapBodyRect(4850, -720, 250, 200);
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// drawOnTheMapBodyRect(4050, -970, 25, 25);
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// drawOnTheMapBodyRect(3075, -1245, 50, 50);
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// buttonSortieSalle = level.button(3000, -1745)
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// spawn.mapVertex(3065, -1745, "100 10 -100 10 -70 -10 70 -10");
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// len = map.length - 1
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// map[len].collisionFilter.category = cat.map;
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// map[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet;
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// Matter.Body.setStatic(map[len], true); //make static
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// World.add(engine.world, map[len]); //add to world
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// game.draw.setPaths() //update map graphics
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// portalEnHaut = level.portal({
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// x: 3650,
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// y: -1470
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// }, Math.PI / 2, {
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// x: 3250,
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// y: -1473
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// }, Math.PI / 2)
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// spawn.randomSmallMob(2500, -2070 + Math.random(), 1);
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// spawn.randomSmallMob(5000, -1370, 1);
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// spawn.randomMob(5000, -645, 0.9);
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// spawn.randomMob(4050, 970, 0.9);
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// spawn.randomSmallMob(2800, -1620, 0.7);
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// spawn.randomMob(2400, -1370, 0.5);
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// spawn.randomMob(3725, -1320, 0.3);
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// spawn.randomBoss(2115, -2020, 0.1)
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// powerUps.spawn(5000, -1275, "heal");
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// levelCustom3();
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// }
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// // ////////////////////////////////////////
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// level.custom = () => {
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// buttonCouloirEnBas.query();
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// buttonCouloirEnBas.draw();
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// if (buttonCouloirEnBas.isUp) {} else {
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// if (isAlreadySpawned == false) {
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// spawnCouloirEnBas()
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// }
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// }
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// level.playerExitCheck();
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// rotor.rotate();
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// };
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// level.customTopLayer = () => {
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// door.draw();
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// doorSortieSalle.draw();
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// };
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// // ////////////////////////////////////////
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// function levelCustom2() {
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// level.custom = () => {
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// portalEnBas[2].query()
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// portalEnBas[3].query()
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// rotor.rotate();
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// buttonPorteSalle.query();
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// buttonPorteSalle.draw();
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// buttonCouloirEnBas.query();
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// buttonCouloirEnBas.draw();
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// ////////
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// if (buttonCouloirEnBas.isUp) {} else {
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// if (isAlreadySpawned == false) {
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// spawnCouloirEnBas()
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// }
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// }
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// ////////////
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// if (buttonPorteSalle.isUp) {
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// door.isOpen = door12isOpen;
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// doorPortal1Center.isOpen = door12isOpen;
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// } else {
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// door.isOpen = false;
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// doorPortal1Center.isOpen = false;
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// door12isOpen = false;
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// }
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// door.openClose();
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// doorPortal1Center.openClose();
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// level.playerExitCheck();
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// };
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// // //////////////////////////////////////
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// level.customTopLayer = () => {
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// door.draw();
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// doorSortieSalle.draw();
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// doorPortal1Center.draw();
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// portalEnBas[0].draw();
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// portalEnBas[1].draw();
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// portalEnBas[2].draw();
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// portalEnBas[3].draw();
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// };
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// }
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// // //////////////////////////////////////
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// function levelCustom3() {
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// level.custom = () => {
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// portalEnBas[2].query()
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// portalEnBas[3].query()
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// portalEnHaut[2].query();
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// portalEnHaut[3].query();
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// rotor.rotate();
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// buttonPorteSalle.query();
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// buttonPorteSalle.draw();
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// buttonSortieSalle.query();
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// buttonSortieSalle.draw();
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// buttonCouloirEnBas.query();
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// buttonCouloirEnBas.draw();
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// ////////////
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// if (buttonPorteSalle.isUp) {
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// door.isOpen = door12isOpen;
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// doorPortal1Center.isOpen = door12isOpen;
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// } else {
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// door.isOpen = false;
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// doorPortal1Center.isOpen = false;
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// door12isOpen = false;
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// }
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// door.openClose();
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// doorPortal1Center.openClose();
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// if (buttonSortieSalle.isUp) {
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// doorSortieSalle.isOpen = door3isOpen;
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// } else {
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// doorSortieSalle.isOpen = false;
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// door3isOpen = false;
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// }
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// doorSortieSalle.openClose();
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// level.playerExitCheck();
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// };
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// // //////////////////////////////////////
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// level.customTopLayer = () => {
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// door.draw();
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// doorPortal1Center.draw();
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// doorSortieSalle.draw();
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// portalEnBas[0].draw();
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// portalEnBas[1].draw();
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// portalEnBas[2].draw();
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// portalEnBas[3].draw();
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// portalEnHaut[0].draw();
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// portalEnHaut[1].draw();
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// portalEnHaut[2].draw();
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// portalEnHaut[3].draw();
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// };
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// }
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// //spawn box
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// spawn.mapRect(-200, -295, 75, 425);
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// spawn.mapRect(-200, 55, 700, 75);
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// spawn.mapRect(-200, -295, 700, 75);
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// spawn.bodyRect(470, -220, 25, 275); //porte spawn box
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// //couloir
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// spawn.mapRect(450, -520, 50, 300); //muret gauche haut
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// spawn.mapRect(450, 55, 50, 300); //muret gauche bas
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// spawn.mapRect(1700, -520, 50, 325); //muret 2 haut
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// spawn.mapRect(1700, 55, 50, 300); //muret 2 bas
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// spawn.mapRect(4375, 55, 50, 300);
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// spawn.mapRect(4575, 55, 50, 300);
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// spawn.bodyRect(4625, 155, 75, 100);
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// spawn.bodyRect(4725, 230, 50, 25);
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// if (Math.random() > 0.5) {
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// powerUps.chooseRandomPowerUp(4500, 200);
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// } else {
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// powerUps.chooseRandomPowerUp(8350, -630);
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// }
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// //blocs
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// spawn.bodyRect(7475, 1055, 50, 75);
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// spawn.bodyRect(7775, 1105, 25, 25);
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// spawn.bodyRect(6925, 1105, 125, 25);
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// spawn.bodyRect(6375, 380, 50, 50);
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// spawn.bodyRect(6425, -220, 125, 150);
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// spawn.bodyRect(6475, -245, 125, 25);
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// spawn.bodyRect(7675, -245, 100, 50);
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// spawn.bodyRect(7075, -520, 50, 100);
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// spawn.bodyRect(8400, -595, 100, 75);
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// spawn.bodyRect(1700, 5, 50, 50);
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// spawn.bodyRect(1700, -45, 50, 50);
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// spawn.bodyRect(1700, -95, 50, 50);
|
||||
// spawn.bodyRect(1700, -145, 50, 50);
|
||||
// spawn.bodyRect(1700, -195, 50, 50);
|
||||
// spawn.mapRect(450, -520, 1600, 100); //plafond 1
|
||||
// spawn.mapRect(450, 255, 1600, 100); //sol 1
|
||||
// spawn.mapRect(2250, -95, 1450, 75); //entresol
|
||||
// spawn.mapRect(3900, -520, 2000, 100); //plafond 2
|
||||
// spawn.mapRect(3900, 255, 2000, 100); //sol 2
|
||||
// //grande salle
|
||||
// spawn.bodyRect(5900, 830, 325, 300); //bloc en bas à gauche
|
||||
// spawn.mapRect(5775, -1295, 2900, 100);
|
||||
// spawn.mapRect(5775, 1130, 2900, 100); //plancher + sol grande salle
|
||||
// spawn.mapRect(5925, -70, 650, 50); //plateforme middle entrée
|
||||
// spawn.mapRect(7575, -520, 1100, 100); //sol salle en haut à droite
|
||||
// spawn.mapRect(6800, -420, 450, 50); //petite plateforme transition vers salle en haut
|
||||
// spawn.mapRect(7750, -1295, 75, 575); //mur gauche salle en haut à droite
|
||||
// spawn.mapRect(6100, 430, 375, 50); //plateforme en bas, gauche rotor
|
||||
// spawn.mapRect(7450, -195, 1225, 75); //longue plateforme
|
||||
// //murs grande salle
|
||||
// spawn.mapRect(5775, -1295, 125, 875);
|
||||
// spawn.mapRect(5775, 255, 125, 975);
|
||||
// spawn.mapRect(8550, -1295, 125, 875);
|
||||
// spawn.mapRect(8550, 180, 125, 1050);
|
||||
// //couloir 2
|
||||
// spawn.mapRect(8875, -520, 1425, 325);
|
||||
// spawn.mapRect(8550, -520, 1750, 100);
|
||||
// spawn.mapRect(8550, 180, 2625, 100);
|
||||
// spawn.mapRect(10175, -745, 125, 325);
|
||||
// spawn.mapRect(10175, -745, 1000, 125);
|
||||
// spawn.mapRect(11050, -745, 125, 1025);
|
||||
// spawn.mapRect(8875, 80, 1425, 200);
|
||||
// //MOBS
|
||||
// spawn.randomSmallMob(900, -70, 1);
|
||||
// spawn.randomMob(4300, 95, 1);
|
||||
// spawn.randomSmallMob(6250, 630, 1);
|
||||
// spawn.randomMob(6255, -835, 0.9);
|
||||
// spawn.randomMob(8200, -900, 0.7);
|
||||
// spawn.randomMob(5700, -270, 0.7);
|
||||
// spawn.randomMob(8275, -320, 0.7);
|
||||
// spawn.randomMob(2700, -270, 0.7);
|
||||
// spawn.randomMob(7575, 950, 0.5);
|
||||
// spawn.randomMob(7000, -695, 0.4);
|
||||
// spawn.randomMob(1850, -345, 0.3);
|
||||
// spawn.randomMob(3600, -270, 0.3);
|
||||
// spawn.randomMob(1500, -270, 0.2);
|
||||
// spawn.randomMob(1250, 55, 0.2);
|
||||
// spawn.randomMob(8800, -45, 0.2);
|
||||
// spawn.randomBoss(8025, -845, 0.2);
|
||||
// },
|
||||
detours() {
|
||||
level.setPosToSpawn(0, 0); //lower start
|
||||
level.exit.y = 150;
|
||||
@@ -2861,18 +3306,13 @@ const level = {
|
||||
height: 950,
|
||||
color: BGColor
|
||||
});
|
||||
const balance = level.spinner(5500, -412.5, 25, 660) //entrance
|
||||
const rotor = level.rotor(7000, 580, -0.001);
|
||||
const buttonCouloirEnBas = level.button(5000, 255);
|
||||
const door = level.door(5825, -430, 25, 690, 700);
|
||||
const doorSortieSalle = level.door(8590, -520, 20, 800, 750)
|
||||
let doorPortal1Center
|
||||
let isAlreadySpawned = false;
|
||||
let door12isOpen = true;
|
||||
let door3isOpen = true;
|
||||
let buttonPorteSalle
|
||||
let buttonSortieSalle
|
||||
let portalEnBas
|
||||
let portalEnHaut
|
||||
let door3isOpen = false;
|
||||
|
||||
function drawOnTheMapMapRect(x, y, dx, dy) {
|
||||
spawn.mapRect(x, y, dx, dy);
|
||||
@@ -2893,113 +3333,6 @@ const level = {
|
||||
body[len].classType = "body"
|
||||
}
|
||||
|
||||
function spawnCouloirEnBas() {
|
||||
isAlreadySpawned = true;
|
||||
level.fill.push({
|
||||
x: 1950,
|
||||
y: 355,
|
||||
width: 2025,
|
||||
height: 2120,
|
||||
color: BGColor
|
||||
});
|
||||
drawOnTheMapMapRect(1925, 255, 125, 2250)
|
||||
drawOnTheMapMapRect(2575, 255, 1550, 100);
|
||||
drawOnTheMapMapRect(2570, 255, 80, 400);
|
||||
drawOnTheMapMapRect(1925, 1030, 1325, 75);
|
||||
drawOnTheMapMapRect(3900, 255, 100, 2250);
|
||||
drawOnTheMapMapRect(1925, 2380, 2075, 125);
|
||||
drawOnTheMapMapRect(2600, 1680, 1400, 75);
|
||||
drawOnTheMapMapRect(1925, 1880, 225, 625);
|
||||
drawOnTheMapMapRect(2050, 1980, 200, 525);
|
||||
drawOnTheMapMapRect(2150, 2080, 200, 425);
|
||||
drawOnTheMapMapRect(2250, 2180, 200, 325);
|
||||
drawOnTheMapMapRect(2350, 2280, 200, 225);
|
||||
drawOnTheMapMapRect(3800, 1080, 200, 675);
|
||||
drawOnTheMapMapRect(3700, 1180, 200, 575);
|
||||
drawOnTheMapMapRect(3600, 1280, 200, 475);
|
||||
drawOnTheMapMapRect(3500, 1380, 200, 375);
|
||||
drawOnTheMapMapRect(3400, 1480, 200, 275);
|
||||
drawOnTheMapMapRect(3300, 1580, 200, 175);
|
||||
buttonPorteSalle = level.button(3050, 2380);
|
||||
spawn.mapVertex(3115, 2382, "100 10 -100 10 -70 -10 70 -10");
|
||||
len = map.length - 1
|
||||
map[len].collisionFilter.category = cat.map;
|
||||
map[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet;
|
||||
Matter.Body.setStatic(map[len], true); //make static
|
||||
World.add(engine.world, map[len]); //add to world
|
||||
game.draw.setPaths() //update map graphics
|
||||
drawOnTheMapMapRect(3775, 1680, 225, 825);
|
||||
drawOnTheMapMapRect(2250, -370, 200, 350);
|
||||
drawOnTheMapMapRect(2250, -370, 400, 50);
|
||||
drawOnTheMapMapRect(2575, -845, 75, 425);
|
||||
drawOnTheMapMapRect(1975, -520, 675, 100);
|
||||
drawOnTheMapBodyRect(2950, 1530, 150, 175);
|
||||
drawOnTheMapBodyRect(2925, 1665, 25, 25);
|
||||
drawOnTheMapBodyRect(2775, 1605, 75, 75);
|
||||
drawOnTheMapBodyRect(2050, 905, 125, 125);
|
||||
drawOnTheMapBodyRect(2650, 980, 50, 50);
|
||||
drawOnTheMapBodyRect(3375, 2280, 100, 100);
|
||||
drawOnTheMapBodyRect(2550, 2355, 75, 25);
|
||||
drawOnTheMapBodyRect(3575, 1255, 125, 25);
|
||||
drawOnTheMapBodyRect(2450, 2255, 25, 25);
|
||||
doorPortal1Center = level.door(2595, -345, 20, 280, 360)
|
||||
len = body.length - 1
|
||||
body[len].collisionFilter.category = cat.body;
|
||||
body[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
|
||||
World.add(engine.world, body[len]); //add to world
|
||||
body[len].classType = "body"
|
||||
portalEnBas = level.portal({
|
||||
x: 3750,
|
||||
y: 2280
|
||||
}, Math.PI, {
|
||||
x: 2500,
|
||||
y: -199
|
||||
}, 0)
|
||||
spawn.randomSmallMob(3000, 830, 1);
|
||||
spawn.randomSmallMob(2800, 1930, 1);
|
||||
spawn.randomMob(3400, 1980, 0.9);
|
||||
spawn.randomMob(2750, 1330, 0.8);
|
||||
spawn.randomMob(2800, 515, 0.6);
|
||||
spawn.randomMob(2500, 1230, 0.5)
|
||||
spawn.randomMob(2450, 2030, 0.3)
|
||||
spawn.randomMob(3300, 1980, 0.3)
|
||||
levelCustom2();
|
||||
if (game.difficulty > 2) {
|
||||
if (Math.random() < 0.2) {
|
||||
// tether ball
|
||||
spawn.tetherBoss(8000, 630)
|
||||
let me = mob[mob.length - 1];
|
||||
me.onDeath = function () {
|
||||
this.removeCons(); //remove constraint
|
||||
spawnCouloirEnHaut()
|
||||
};
|
||||
cons[cons.length] = Constraint.create({
|
||||
pointA: {
|
||||
x: 8550,
|
||||
y: 680
|
||||
},
|
||||
bodyB: mob[mob.length - 1],
|
||||
stiffness: 0.00015
|
||||
});
|
||||
World.add(engine.world, cons[cons.length - 1]);
|
||||
if (game.difficulty > 4) spawn.nodeBoss(8000, 630, "spawns", 8, 20, 105);
|
||||
} else if (game.difficulty > 3) {
|
||||
spawn.randomLevelBoss(8000, 630, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss", "bomberBoss"]);
|
||||
let me = mob[mob.length - 1];
|
||||
me.onDeath = function () {
|
||||
this.removeCons(); //remove constraint
|
||||
spawnCouloirEnHaut()
|
||||
};
|
||||
}
|
||||
} else {
|
||||
spawn.randomLevelBoss(8000, 630, ["shooterBoss"]);
|
||||
let me = mob[mob.length - 1];
|
||||
me.onDeath = function () {
|
||||
spawnCouloirEnHaut()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function spawnCouloirEnHaut() {
|
||||
level.fill.push({
|
||||
x: 2575,
|
||||
@@ -3073,91 +3406,31 @@ const level = {
|
||||
spawn.randomBoss(2115, -2020, 0.1)
|
||||
|
||||
powerUps.spawn(5000, -1275, "heal");
|
||||
levelCustom3();
|
||||
levelCustom2();
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////
|
||||
//////////////////////////////////////////
|
||||
level.custom = () => {
|
||||
buttonCouloirEnBas.query();
|
||||
buttonCouloirEnBas.draw();
|
||||
if (buttonCouloirEnBas.isUp) {} else {
|
||||
if (isAlreadySpawned == false) {
|
||||
spawnCouloirEnBas()
|
||||
}
|
||||
}
|
||||
level.playerExitCheck();
|
||||
rotor.rotate();
|
||||
// rotor2.rotate()
|
||||
};
|
||||
level.customTopLayer = () => {
|
||||
door.draw();
|
||||
doorSortieSalle.draw();
|
||||
ctx.fillStyle = "#233"
|
||||
ctx.beginPath();
|
||||
ctx.arc(balance.pointA.x, balance.pointA.y, 9, 0, 2 * Math.PI);
|
||||
ctx.fill();
|
||||
};
|
||||
// ////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////
|
||||
function levelCustom2() {
|
||||
level.custom = () => {
|
||||
portalEnBas[2].query()
|
||||
portalEnBas[3].query()
|
||||
rotor.rotate();
|
||||
buttonPorteSalle.query();
|
||||
buttonPorteSalle.draw();
|
||||
buttonCouloirEnBas.query();
|
||||
buttonCouloirEnBas.draw();
|
||||
////////
|
||||
if (buttonCouloirEnBas.isUp) {} else {
|
||||
if (isAlreadySpawned == false) {
|
||||
spawnCouloirEnBas()
|
||||
}
|
||||
}
|
||||
////////////
|
||||
if (buttonPorteSalle.isUp) {
|
||||
door.isOpen = door12isOpen;
|
||||
doorPortal1Center.isOpen = door12isOpen;
|
||||
} else {
|
||||
door.isOpen = false;
|
||||
doorPortal1Center.isOpen = false;
|
||||
door12isOpen = false;
|
||||
}
|
||||
door.openClose();
|
||||
doorPortal1Center.openClose();
|
||||
level.playerExitCheck();
|
||||
};
|
||||
// //////////////////////////////////////
|
||||
level.customTopLayer = () => {
|
||||
door.draw();
|
||||
doorSortieSalle.draw();
|
||||
doorPortal1Center.draw();
|
||||
portalEnBas[0].draw();
|
||||
portalEnBas[1].draw();
|
||||
portalEnBas[2].draw();
|
||||
portalEnBas[3].draw();
|
||||
};
|
||||
}
|
||||
// //////////////////////////////////////
|
||||
function levelCustom3() {
|
||||
level.custom = () => {
|
||||
portalEnBas[2].query()
|
||||
portalEnBas[3].query()
|
||||
portalEnHaut[2].query();
|
||||
portalEnHaut[3].query();
|
||||
rotor.rotate();
|
||||
buttonPorteSalle.query();
|
||||
buttonPorteSalle.draw();
|
||||
// rotor2.rotate
|
||||
buttonSortieSalle.query();
|
||||
buttonSortieSalle.draw();
|
||||
buttonCouloirEnBas.query();
|
||||
buttonCouloirEnBas.draw();
|
||||
////////////
|
||||
if (buttonPorteSalle.isUp) {
|
||||
door.isOpen = door12isOpen;
|
||||
doorPortal1Center.isOpen = door12isOpen;
|
||||
} else {
|
||||
door.isOpen = false;
|
||||
doorPortal1Center.isOpen = false;
|
||||
door12isOpen = false;
|
||||
}
|
||||
door.openClose();
|
||||
doorPortal1Center.openClose();
|
||||
if (buttonSortieSalle.isUp) {
|
||||
doorSortieSalle.isOpen = door3isOpen;
|
||||
} else {
|
||||
@@ -3169,17 +3442,15 @@ const level = {
|
||||
};
|
||||
// //////////////////////////////////////
|
||||
level.customTopLayer = () => {
|
||||
door.draw();
|
||||
doorPortal1Center.draw();
|
||||
doorSortieSalle.draw();
|
||||
portalEnBas[0].draw();
|
||||
portalEnBas[1].draw();
|
||||
portalEnBas[2].draw();
|
||||
portalEnBas[3].draw();
|
||||
portalEnHaut[0].draw();
|
||||
portalEnHaut[1].draw();
|
||||
portalEnHaut[2].draw();
|
||||
portalEnHaut[3].draw();
|
||||
ctx.fillStyle = "#233"
|
||||
ctx.beginPath();
|
||||
ctx.arc(balance.pointA.x, balance.pointA.y, 9, 0, 2 * Math.PI);
|
||||
ctx.fill();
|
||||
};
|
||||
}
|
||||
//spawn box
|
||||
@@ -3261,6 +3532,41 @@ const level = {
|
||||
spawn.randomMob(1250, 55, 0.2);
|
||||
spawn.randomMob(8800, -45, 0.2);
|
||||
spawn.randomBoss(8025, -845, 0.2);
|
||||
|
||||
if (game.difficulty > 2) {
|
||||
if (Math.random() < 0.2) {
|
||||
// tether ball
|
||||
spawn.tetherBoss(8000, 630)
|
||||
let me = mob[mob.length - 1];
|
||||
me.onDeath = function () {
|
||||
this.removeCons(); //remove constraint
|
||||
spawnCouloirEnHaut()
|
||||
};
|
||||
cons[cons.length] = Constraint.create({
|
||||
pointA: {
|
||||
x: 8550,
|
||||
y: 680
|
||||
},
|
||||
bodyB: mob[mob.length - 1],
|
||||
stiffness: 0.00015
|
||||
});
|
||||
World.add(engine.world, cons[cons.length - 1]);
|
||||
if (game.difficulty > 4) spawn.nodeBoss(8000, 630, "spawns", 8, 20, 105);
|
||||
} else if (game.difficulty > 3) {
|
||||
spawn.randomLevelBoss(8000, 630, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss", "bomberBoss"]);
|
||||
let me = mob[mob.length - 1];
|
||||
me.onDeath = function () {
|
||||
this.removeCons(); //remove constraint
|
||||
spawnCouloirEnHaut()
|
||||
};
|
||||
}
|
||||
} else {
|
||||
spawn.randomLevelBoss(8000, 630, ["shooterBoss"]);
|
||||
let me = mob[mob.length - 1];
|
||||
me.onDeath = function () {
|
||||
spawnCouloirEnHaut()
|
||||
};
|
||||
}
|
||||
},
|
||||
house() {
|
||||
const rotor = level.rotor(4315, -315, -0.0002, 120, 20, 200);
|
||||
@@ -3506,7 +3812,7 @@ const level = {
|
||||
y: -400,
|
||||
width: 275,
|
||||
height: 175,
|
||||
color: "rgba(64,64,64,0.96)"
|
||||
color: "rgba(64,64,64,0.97)"
|
||||
})
|
||||
|
||||
|
||||
@@ -3527,27 +3833,27 @@ const level = {
|
||||
}
|
||||
|
||||
//chairs
|
||||
const part1 = Matter.Bodies.rectangle(4525, -455, 25, 200, {
|
||||
const part1 = Matter.Bodies.rectangle(4525, -255, 25, 200, {
|
||||
density: 0.0005,
|
||||
isNotHoldable: true,
|
||||
});
|
||||
const part2 = Matter.Bodies.rectangle(4562, -435, 100, 25, {
|
||||
const part2 = Matter.Bodies.rectangle(4562, -235, 100, 25, {
|
||||
density: 0.0005,
|
||||
isNotHoldable: true,
|
||||
});
|
||||
const part3 = Matter.Bodies.rectangle(4600, -402, 25, 91.5, {
|
||||
const part3 = Matter.Bodies.rectangle(4600, -202, 25, 91.5, {
|
||||
density: 0.0005,
|
||||
isNotHoldable: true,
|
||||
});
|
||||
const part4 = Matter.Bodies.rectangle(5100, -455, 25, 200, {
|
||||
const part4 = Matter.Bodies.rectangle(5100, -255, 25, 200, {
|
||||
density: 0.0005,
|
||||
isNotHoldable: true,
|
||||
});
|
||||
const part5 = Matter.Bodies.rectangle(5063, -435, 100, 25, {
|
||||
const part5 = Matter.Bodies.rectangle(5063, -235, 100, 25, {
|
||||
density: 0.0005,
|
||||
isNotHoldable: true,
|
||||
});
|
||||
const part6 = Matter.Bodies.rectangle(5025, -402, 25, 91.5, {
|
||||
const part6 = Matter.Bodies.rectangle(5025, -202, 25, 91.5, {
|
||||
density: 0.0005,
|
||||
isNotHoldable: true,
|
||||
});
|
||||
@@ -3575,34 +3881,34 @@ const level = {
|
||||
chair2.collisionFilter.category = cat.body;
|
||||
chair2.collisionFilter.mask = cat.body | cat.player | cat.bullet | cat.mob | cat.mobBullet | cat.map
|
||||
}, 1000);
|
||||
var head = Matter.Bodies.rectangle(300, -400 - 60, 34, 40, {
|
||||
var head = Matter.Bodies.rectangle(300, -200 - 60, 34, 40, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var chest = Matter.Bodies.rectangle(300, -400, 55, 80, {
|
||||
var chest = Matter.Bodies.rectangle(300, -200, 55, 80, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var rightUpperArm = Matter.Bodies.rectangle(300 + 39, -400 - 15, 20, 40, {
|
||||
var rightUpperArm = Matter.Bodies.rectangle(300 + 39, -200 - 15, 20, 40, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var rightLowerArm = Matter.Bodies.rectangle(300 + 39, -400 + 25, 20, 60, {
|
||||
var rightLowerArm = Matter.Bodies.rectangle(300 + 39, -200 + 25, 20, 60, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var leftUpperArm = Matter.Bodies.rectangle(300 - 39, -400 - 15, 20, 40, {
|
||||
var leftUpperArm = Matter.Bodies.rectangle(300 - 39, -200 - 15, 20, 40, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var leftLowerArm = Matter.Bodies.rectangle(300 - 39, -400 + 25, 20, 60, {
|
||||
var leftLowerArm = Matter.Bodies.rectangle(300 - 39, -200 + 25, 20, 60, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var leftUpperLeg = Matter.Bodies.rectangle(300 - 20, -400 + 57, 20, 40, {
|
||||
var leftUpperLeg = Matter.Bodies.rectangle(300 - 20, -200 + 57, 20, 40, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var leftLowerLeg = Matter.Bodies.rectangle(300 - 20, -400 + 97, 20, 60, {
|
||||
var leftLowerLeg = Matter.Bodies.rectangle(300 - 20, -200 + 97, 20, 60, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var rightUpperLeg = Matter.Bodies.rectangle(300 + 20, -400 + 57, 20, 40, {
|
||||
var rightUpperLeg = Matter.Bodies.rectangle(300 + 20, -200 + 57, 20, 40, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
var rightLowerLeg = Matter.Bodies.rectangle(300 + 20, -400 + 97, 20, 60, {
|
||||
var rightLowerLeg = Matter.Bodies.rectangle(300 + 20, -200 + 97, 20, 60, {
|
||||
isNotHoldable: true,
|
||||
});
|
||||
|
||||
@@ -3660,13 +3966,22 @@ const level = {
|
||||
//cuisine
|
||||
spawn.mapRect(4025, -850, 50, 175); //porte cuisine
|
||||
spawn.mapRect(4025, -375, 50, 125); //porte cuisine
|
||||
// blocs
|
||||
spawn.bodyRect(4025, -425, 50, 50);
|
||||
spawn.bodyRect(4025, -475, 50, 50);
|
||||
spawn.bodyRect(4025, -525, 50, 50);
|
||||
spawn.bodyRect(4025, -575, 50, 50);
|
||||
spawn.bodyRect(4025, -625, 50, 50);
|
||||
spawn.bodyRect(4025, -675, 50, 50);
|
||||
|
||||
map[map.length] = Bodies.polygon(4050, -675, 0, 15); //circle above door
|
||||
spawn.bodyRect(4040, -650, 20, 260, 1, spawn.propsDoor); // door
|
||||
body[body.length - 1].isNotHoldable = true;
|
||||
//makes door swing
|
||||
consBB[consBB.length] = Constraint.create({
|
||||
bodyA: body[body.length - 1],
|
||||
pointA: {
|
||||
x: 0,
|
||||
y: -130
|
||||
},
|
||||
bodyB: map[map.length - 1],
|
||||
stiffness: 1
|
||||
});
|
||||
World.add(engine.world, consBB[consBB.length - 1]);
|
||||
|
||||
//table + chaises
|
||||
spawn.mapRect(4025, -850, 50, 175);
|
||||
spawn.mapRect(4650, -375, 325, 25);
|
||||
@@ -3746,6 +4061,7 @@ const level = {
|
||||
spawn.mapRect(4225, -1750, 250, 50);
|
||||
level.chain(2495, -2130, 0, true, 10);
|
||||
|
||||
spawn.bodyRect(2950, -375, 120, 120) //bloc hidden zone
|
||||
spawn.bodyRect(2350, -1850, 75, 75);
|
||||
spawn.bodyRect(4275, -1900, 75, 100);
|
||||
spawn.bodyRect(4825, -1650, 325, 200);
|
||||
@@ -3781,9 +4097,9 @@ const level = {
|
||||
spawn.debris(1200, -350, 1475, 4); //16 debris per level
|
||||
spawn.debris(1250, -1550, 3565, 9); //16 debris per level
|
||||
|
||||
|
||||
powerUps.chooseRandomPowerUp(2860, -270);
|
||||
// Mobs
|
||||
spawn.mobBloc(3013, -315, 87.68, "rgba(0,0,0,0");
|
||||
|
||||
spawn.randomSmallMob(1385, -600, 1);
|
||||
spawn.randomSmallMob(5000, -680, 1);
|
||||
spawn.randomSmallMob(4750, -925, 1);
|
||||
|
||||
Reference in New Issue
Block a user