custom mode UI improvements
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@@ -276,7 +276,7 @@ const b = {
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maxCount: 4,
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count: 0,
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effect() {
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b.modEnergySiphon += 0.18;
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b.modEnergySiphon += 0.15;
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mech.fieldMeter = mech.fieldEnergyMax
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}
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},
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@@ -328,6 +328,15 @@ const b = {
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mech.fieldMeter = mech.fieldEnergyMax
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}
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},
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{
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name: "quantum immortality", //28
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description: "after <strong>dying</strong>, continue in an <strong>alternate reality</strong><br><em>guns, ammo, field, and mods are randomized</em>",
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maxCount: 1,
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count: 0,
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effect() {
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b.isModImmortal = true;
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}
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},
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{
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name: "+1 cardinality", //24
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description: "one extra <strong>choice</strong> when selecting <strong>power ups</strong>",
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@@ -359,15 +368,6 @@ const b = {
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//have state is checked in mech.death()
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}
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},
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{
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name: "quantum immortality", //28
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description: "after <strong>dying</strong>, continue in an <strong>alternate reality</strong><br><em>guns, ammo, field, and mods are randomized</em>",
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maxCount: 1,
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count: 0,
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effect() {
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b.isModImmortal = true;
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}
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},
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],
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giveMod(index = 'random') {
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if (index === 'random') {
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