gravityObservatory
new level: gravityObservatory
level: testChamber2 renamed gravityInterferometer
it has been added to the levels that are extra hard and only show up late game
it also got a bit hard with the addition of 1 more laser
deflected mob bullets are converted into small blocks
ablative drones is now a gun tech for drones
it makes ~33% more drones
1.033->1.05x sneak attack damage per coupling for cloaking field
bug fixes
extended vertical flip to edge cases:
trail left by snakeBoss
laser array from boss and mobs
springer,spiderBoss,mantisBoss constraints
subway: dark matter no longer removed if it gets too far from the player
training: fixed potential lock out from running out of ammo
training: fixed accidental difficulty increase
This commit is contained in:
80
todo.txt
80
todo.txt
@@ -1,32 +1,27 @@
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******************************************************** NEXT PATCH **************************************************
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new level testChamber2
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New camera flip effect
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new laser level element now has collisions with blocks
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elevators are less deadly to mobs at low speeds
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new level: gravityObservatory
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difficulty level progression reworked
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no constraints on final boss
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new constraint - healing disabled
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level: testChamber2 renamed gravityInterferometer
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it has been added to the levels that are extra hard and only show up late game
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it also got a bit hard with the addition of 1 more laser
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quenching 0.3->0.4x overheal converted to max health
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tungsten carbide 400->500 extra max health
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paradigm shift's health loss is no longer reduced by damage taken reduction
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coherence no longer remembers tech that is set to zero frequency, like removed tech
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deflected mob bullets are converted into small blocks
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ablative drones is now a gun tech for drones
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it makes ~33% more drones
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1.033->1.05x sneak attack damage per coupling for cloaking field
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JUNK tech: pet the bot - lets you pet your bots
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JUNK tech: the upside down - flip everything
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bug
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prevented possible duplicate choices with coherence tech
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fixed issues with showing and hiding health bars on that constraint
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fixed crash from autonomous defense
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mass-energy mode wasn't getting any benefit from damage taken reduction
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it now gets square root of damage taken reduction
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bug fixes
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extended vertical flip to edge cases:
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trail left by snakeBoss
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laser array from boss and mobs
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springer,spiderBoss,mantisBoss constraints
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subway: dark matter no longer removed if it gets too far from the player
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training: fixed potential lock out from running out of ammo
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training: fixed accidental difficulty increase
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******************************************************** BUGS ********************************************************
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figure out why seeded random isn't making runs the same:
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shuffle is being used for a wide variety of things that don't need a seeded random
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make two shuffle functions?
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@@ -55,29 +50,40 @@ player can become crouched while not touching the ground if they exit the ground
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*********************************************************** TODO *****************************************************
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considering removing generative AI images from n-gon
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pros: (of removing images)
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the novelty of the images has worn off
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cleaner UI without them
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reduce the total size of n-gon by about 1/3
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reduce the complexity of the code
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avoid ire of people that hate generative AI
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cons: (of removing images)
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some people might like them
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make a level selector power up
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it shows up when you enter testing mode on the initial level
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check box for community maps?
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deflecting with field converts mob bullets to blocks that despawn after a few seconds
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default for all fields that can deflect
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add more tips:
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download latest version of n-gon
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https://codeload.github.com/landgreen/n-gon/zip/refs/heads/master
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new level based laser element
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!!update new version into other levels
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level technique: pairs of touch activated elevators jump on one to get high enough to jump on the next one
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flip player upside down
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fieldTech: negative mass?
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JUNK tech?
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final boss effect
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maybe just flip player camera and mouse
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level effect flip map vertically also
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new subway station
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new full level
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needs a device that will flip gravity
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update to old level so it is more surreal
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levels with few effects, just blocks and map
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levels with a roof or infinite fall
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towers, lab
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new vertical flip level
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long horizontal
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several buttons
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shorten flip time?
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constraints should show future constraints in pause menu
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pre calculate all constraints for up to 13 levels?
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loop constraints after that
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@@ -1343,6 +1349,8 @@ possible names for tech
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cork - used as a heat shield for rockets
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P = NP - something with speeding up calculation times
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transistivity - something where a>b and b>c -> a>c
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lenticular - looks different from different angles (lasers?)
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De Sitter space - simple model of universe related to general relativity (mass-energy?)
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******************************************************* DESIGN ******************************************************
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