gravityObservatory

new level: gravityObservatory

level: testChamber2 renamed gravityInterferometer
  it has been added to the levels that are extra hard and only show up late game
  it also got a bit hard with the addition of 1 more laser

deflected mob bullets are converted into small blocks
ablative drones is now a gun tech for drones
  it makes ~33% more drones
1.033->1.05x sneak attack damage per coupling for cloaking field

bug fixes
  extended vertical flip to edge cases:
    trail left by snakeBoss
    laser array from boss and mobs
    springer,spiderBoss,mantisBoss constraints
  subway: dark matter no longer removed if it gets too far from the player
  training: fixed potential lock out from running out of ammo
  training: fixed accidental difficulty increase
This commit is contained in:
landgreen
2024-10-05 17:11:06 -07:00
parent cea1c64c6e
commit a47ef97dbc
9 changed files with 628 additions and 187 deletions

View File

@@ -1,32 +1,27 @@
******************************************************** NEXT PATCH **************************************************
new level testChamber2
New camera flip effect
new laser level element now has collisions with blocks
elevators are less deadly to mobs at low speeds
new level: gravityObservatory
difficulty level progression reworked
no constraints on final boss
new constraint - healing disabled
level: testChamber2 renamed gravityInterferometer
it has been added to the levels that are extra hard and only show up late game
it also got a bit hard with the addition of 1 more laser
quenching 0.3->0.4x overheal converted to max health
tungsten carbide 400->500 extra max health
paradigm shift's health loss is no longer reduced by damage taken reduction
coherence no longer remembers tech that is set to zero frequency, like removed tech
deflected mob bullets are converted into small blocks
ablative drones is now a gun tech for drones
it makes ~33% more drones
1.033->1.05x sneak attack damage per coupling for cloaking field
JUNK tech: pet the bot - lets you pet your bots
JUNK tech: the upside down - flip everything
bug
prevented possible duplicate choices with coherence tech
fixed issues with showing and hiding health bars on that constraint
fixed crash from autonomous defense
mass-energy mode wasn't getting any benefit from damage taken reduction
it now gets square root of damage taken reduction
bug fixes
extended vertical flip to edge cases:
trail left by snakeBoss
laser array from boss and mobs
springer,spiderBoss,mantisBoss constraints
subway: dark matter no longer removed if it gets too far from the player
training: fixed potential lock out from running out of ammo
training: fixed accidental difficulty increase
******************************************************** BUGS ********************************************************
figure out why seeded random isn't making runs the same:
shuffle is being used for a wide variety of things that don't need a seeded random
make two shuffle functions?
@@ -55,29 +50,40 @@ player can become crouched while not touching the ground if they exit the ground
*********************************************************** TODO *****************************************************
considering removing generative AI images from n-gon
pros: (of removing images)
the novelty of the images has worn off
cleaner UI without them
reduce the total size of n-gon by about 1/3
reduce the complexity of the code
avoid ire of people that hate generative AI
cons: (of removing images)
some people might like them
make a level selector power up
it shows up when you enter testing mode on the initial level
check box for community maps?
deflecting with field converts mob bullets to blocks that despawn after a few seconds
default for all fields that can deflect
add more tips:
download latest version of n-gon
https://codeload.github.com/landgreen/n-gon/zip/refs/heads/master
new level based laser element
!!update new version into other levels
level technique: pairs of touch activated elevators jump on one to get high enough to jump on the next one
flip player upside down
fieldTech: negative mass?
JUNK tech?
final boss effect
maybe just flip player camera and mouse
level effect flip map vertically also
new subway station
new full level
needs a device that will flip gravity
update to old level so it is more surreal
levels with few effects, just blocks and map
levels with a roof or infinite fall
towers, lab
new vertical flip level
long horizontal
several buttons
shorten flip time?
constraints should show future constraints in pause menu
pre calculate all constraints for up to 13 levels?
loop constraints after that
@@ -1343,6 +1349,8 @@ possible names for tech
cork - used as a heat shield for rockets
P = NP - something with speeding up calculation times
transistivity - something where a>b and b>c -> a>c
lenticular - looks different from different angles (lasers?)
De Sitter space - simple model of universe related to general relativity (mass-energy?)
******************************************************* DESIGN ******************************************************