gravityObservatory
new level: gravityObservatory
level: testChamber2 renamed gravityInterferometer
it has been added to the levels that are extra hard and only show up late game
it also got a bit hard with the addition of 1 more laser
deflected mob bullets are converted into small blocks
ablative drones is now a gun tech for drones
it makes ~33% more drones
1.033->1.05x sneak attack damage per coupling for cloaking field
bug fixes
extended vertical flip to edge cases:
trail left by snakeBoss
laser array from boss and mobs
springer,spiderBoss,mantisBoss constraints
subway: dark matter no longer removed if it gets too far from the player
training: fixed potential lock out from running out of ammo
training: fixed accidental difficulty increase
This commit is contained in:
44
js/tech.js
44
js/tech.js
@@ -2634,25 +2634,6 @@ const tech = {
|
||||
tech.isDarkStar = false
|
||||
}
|
||||
},
|
||||
{
|
||||
name: "ablative drones",
|
||||
descriptionFunction() {
|
||||
return `after losing ${tech.isEnergyHealth ? "<strong class='color-f'>energy</strong>" : "<strong class='color-h'>health</strong>"} there is a chance<br>to rebuild your broken parts as <strong>drones</strong>`
|
||||
},
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 1,
|
||||
frequencyDefault: 1,
|
||||
allowed: () => true,
|
||||
requires: "",
|
||||
effect() {
|
||||
tech.isDroneOnDamage = true;
|
||||
// for (let i = 0; i < 4; i++) b.drone()
|
||||
},
|
||||
remove() {
|
||||
tech.isDroneOnDamage = false;
|
||||
}
|
||||
},
|
||||
{
|
||||
name: "non-Newtonian armor",
|
||||
link: `<a target="_blank" href='https://en.wikipedia.org/wiki/Non-Newtonian_fluid' class="link">non-Newtonian armor</a>`,
|
||||
@@ -4574,7 +4555,7 @@ const tech = {
|
||||
name: "deprecated",
|
||||
scale: 0.08,
|
||||
descriptionFunction() {
|
||||
return `after <span class='color-remove'>removing</span> this gain<br><strong>${1 + this.scale}x</strong> <strong class='color-d'>damage</strong> per <span class='color-remove'>removed</span> ${powerUps.orb.tech()}<em style ="float: right;">(${(1 + this.scale * ((this.frequency === 0 ? 0 : 1) + tech.removeCount)).toFixed(2)}x)</em>`
|
||||
return `after <span class='color-remove'>removing</span> this gain <strong>${1 + this.scale}x</strong> <strong class='color-d'>damage</strong><br>per ${powerUps.orb.tech()} <span class='color-remove'>removed</span> this game<em style ="float: right;">(${(1 + this.scale * ((this.frequency === 0 ? 0 : 1) + tech.removeCount)).toFixed(2)}x)</em>`
|
||||
},
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
@@ -6607,7 +6588,7 @@ const tech = {
|
||||
allowed() {
|
||||
return tech.haveGunCheck("drones", false) && !tech.isDroneRespawn && tech.bulletsLastLonger === 1 && !tech.isDronesTravel && (build.isExperimentSelection || powerUps.research.count > 1)
|
||||
},
|
||||
requires: "drones, not drone repair, anti-shear topology, autonomous navigation",
|
||||
requires: "drones, not drone repair, anti-shear topology, autonomous navigation, ",
|
||||
effect() {
|
||||
const num = 5
|
||||
tech.isForeverDrones += num
|
||||
@@ -6640,6 +6621,27 @@ const tech = {
|
||||
// if (this.count > 0) powerUps.research.changeRerolls(2)
|
||||
}
|
||||
},
|
||||
{
|
||||
name: "ablative drones",
|
||||
descriptionFunction() {
|
||||
return `after losing ${tech.isEnergyHealth ? "<strong class='color-f'>energy</strong>" : "<strong class='color-h'>health</strong>"} there is a chance<br>to rebuild your broken parts as <strong>drones</strong>`
|
||||
},
|
||||
isGunTech: true,
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 1,
|
||||
frequencyDefault: 1,
|
||||
allowed() {
|
||||
return (tech.haveGunCheck("drones") && !tech.isForeverDrones) || (m.fieldMode === 4 && simulation.molecularMode === 3)
|
||||
},
|
||||
requires: "drones, not fault tolerance",
|
||||
effect() {
|
||||
tech.isDroneOnDamage = true;
|
||||
},
|
||||
remove() {
|
||||
tech.isDroneOnDamage = false;
|
||||
}
|
||||
},
|
||||
{
|
||||
name: "reduced tolerances",
|
||||
link: `<a target="_blank" href='https://en.wikipedia.org/wiki/Engineering_tolerance' class="link">reduced tolerances</a>`,
|
||||
|
||||
Reference in New Issue
Block a user