gravityObservatory
new level: gravityObservatory
level: testChamber2 renamed gravityInterferometer
it has been added to the levels that are extra hard and only show up late game
it also got a bit hard with the addition of 1 more laser
deflected mob bullets are converted into small blocks
ablative drones is now a gun tech for drones
it makes ~33% more drones
1.033->1.05x sneak attack damage per coupling for cloaking field
bug fixes
extended vertical flip to edge cases:
trail left by snakeBoss
laser array from boss and mobs
springer,spiderBoss,mantisBoss constraints
subway: dark matter no longer removed if it gets too far from the player
training: fixed potential lock out from running out of ammo
training: fixed accidental difficulty increase
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@@ -351,9 +351,10 @@ const powerUps = {
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name: "instructions",
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color: "rgba(100,125,140,0.35)",
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size() {
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return 150
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return 130
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},
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effect() {
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Matter.Body.setVelocity(player, { x: 0, y: 0 });//power up is so big it launches the player, this stops that
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requestAnimationFrame(() => { //add a background behind the power up menu
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ctx.fillStyle = `rgba(150,150,150,0.9)`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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@@ -372,7 +373,7 @@ const powerUps = {
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document.getElementById("choose-grid").classList.remove('choose-grid');
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document.getElementById("choose-grid").style.gridTemplateColumns = "800px"//adjust this to increase the width of the whole menu, but mostly the center column
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let lore = localSettings.loreCount > 0 ? "lore.unlockTesting() //press T to enter testing" : ""
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let text = `<div class="grid-container"><pre> <strong>//console commands</strong>
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let text = `<div class="grid-container" style = "font-size:1rem;"><pre> <strong>//console commands</strong>
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powerUps.instructions.effect() //reproduce this message
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tech.giveTech("name") //replace "name" with tech name
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m.setField("name") //standing wave perfect diamagnetism negative mass molecular assembler plasma torch time dilation metamaterial cloaking pilot wave wormhole grappling hook
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@@ -382,17 +383,13 @@ const powerUps = {
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m.energy = 0 //set energy
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m.health = 1 //set health
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m.maxHealth = 1 //set max health
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m.energy = 1 //set energy
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m.maxEnergy = 1 //set max energy
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simulation.enableConstructMode() //press T to build with mouse
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${lore}
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//tech gun field heal ammo research coupling boost instructions entanglement
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powerUps.spawn(m.pos.x, m.pos.y, "name")
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powerUps.spawn(m.pos.x, m.pos.y, "name") //tech gun field heal ammo research coupling boost instructions entanglement
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Matter.Body.setPosition(player, simulation.mouseInGame);
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spawn.bodyRect(simulation.mouseInGame.x, simulation.mouseInGame.y, 50, 50)
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spawn.randomLevelBoss(simulation.mouseInGame.x, simulation.mouseInGame.y)
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<strong>chrome</strong> <strong>firefox</strong>
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<strong>Win/Linux:</strong> Ctrl + Shift + J Ctrl + Shift + J
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<strong>Mac:</strong> Cmd + Option + J Cmd + Shift + J</pre></div>
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