gravityObservatory
new level: gravityObservatory
level: testChamber2 renamed gravityInterferometer
it has been added to the levels that are extra hard and only show up late game
it also got a bit hard with the addition of 1 more laser
deflected mob bullets are converted into small blocks
ablative drones is now a gun tech for drones
it makes ~33% more drones
1.033->1.05x sneak attack damage per coupling for cloaking field
bug fixes
extended vertical flip to edge cases:
trail left by snakeBoss
laser array from boss and mobs
springer,spiderBoss,mantisBoss constraints
subway: dark matter no longer removed if it gets too far from the player
training: fixed potential lock out from running out of ammo
training: fixed accidental difficulty increase
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@@ -474,13 +474,14 @@ const build = {
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// <strong class='color-g'>${b.activeGun === null || b.activeGun === undefined ? "undefined" : b.guns[b.activeGun].name}</strong> (${b.activeGun === null || b.activeGun === undefined ? "0" : b.guns[b.activeGun].ammo})
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// <br>
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// <input onclick="build.showImages('pause')" type="checkbox" id="hide-images-pause" name="hide-images-pause" ${localSettings.isHideImages ? "checked" : ""}>
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// <label for="hide-images-pause" title="hide images for fields, guns, and tech" style="font-size:1.15em;" >hide images</label>
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let text = `<div class="pause-grid-module" style="padding: 8px;">
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<span style="font-size:1.4em;font-weight: 600; float: left;">PAUSED</span>
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<em style="float: right;color:#ccc;">press ${input.key.pause} to resume</em>
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<br>
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<input onclick="build.showImages('pause')" type="checkbox" id="hide-images-pause" name="hide-images-pause" ${localSettings.isHideImages ? "checked" : ""}>
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<label for="hide-images-pause" title="hide images for fields, guns, and tech" style="font-size:1.15em;" >hide images</label>
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<br>
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<button onclick="build.shareURL(false)" class='sort-button' style="font-size:1em;float: right;">copy build URL</button>
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<input onclick="build.hideHUD('settings')" type="checkbox" id="hide-hud" name="hide-hud" ${localSettings.isHideHUD ? "checked" : ""}>
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<label for="hide-hud" title="hide: tech, damage taken, damage, in game console" style="font-size:1.15em;">minimal HUD</label>
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