perfect diamagnetism effects nanaoscale field
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@@ -1111,7 +1111,6 @@ const mech = {
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if (index === mech.fieldUpgrades[i].name) index = i
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}
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}
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mech.fieldMode = index;
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document.getElementById("field").innerHTML = mech.fieldUpgrades[index].name
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mech.setHoldDefaults();
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@@ -1122,7 +1121,6 @@ const mech = {
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description: "use <strong class='color-f'>energy</strong> to <strong>shield</strong> yourself from <strong class='color-d'>damage</strong><br>lets you <strong>pick up</strong> and <strong>throw</strong> objects",
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isEasyToAim: false,
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effect: () => {
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mech.fieldShieldingScale = Number(b.modFieldEfficiency);
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game.replaceTextLog = true; //allow text over write
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mech.hold = function () {
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if (mech.isHolding) {
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@@ -1535,6 +1533,7 @@ const mech = {
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isEasyToAim: true,
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effect: () => {
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mech.fieldRegen *= 2;
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mech.fieldShieldingScale = b.modFieldEfficiency;
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mech.hold = function () {
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if (mech.energy > mech.fieldEnergyMax - 0.02 && mech.fieldCDcycle < mech.cycle) {
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mech.fieldCDcycle = mech.cycle + 17; // set cool down to prevent +energy from making huge numbers of drones
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@@ -1579,7 +1578,7 @@ const mech = {
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},
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{
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name: "phase decoherence field",
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description: "use <strong class='color-f'>energy</strong> to become <strong>intangible</strong><br><strong>moving</strong> and touching <strong>shields</strong> amplifies <strong>cost<strong>",
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description: "use <strong class='color-f'>energy</strong> to become <strong>intangible</strong><br><strong>moving</strong> and touching <strong>shields</strong> amplifies <strong>cost</strong>",
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isEasyToAim: true,
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effect: () => {
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mech.hold = function () {
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