abiogenesis
tech: abiogenesis - spawn a second level boss on each level, but costs 5 research or if you don't have the research add 49 JUNK tech to the pool note to level builders I rewrote the add duplicate boss code in all levels: spawn.secondaryBossChance(x,y) foam tech: uncertainty principle - foam bullets change position randomly, increase foam damage by 66% throwing blocks now charges faster with reduced fire cooldown tech renormalization now has a 40% chance to refund a research (was 37%) performance- now precalculate player gradient fill
This commit is contained in:
@@ -223,7 +223,7 @@ const powerUps = {
|
||||
b.randomBot()
|
||||
if (tech.renormalization) {
|
||||
for (let i = 0; i < limit; i++) {
|
||||
if (Math.random() < 0.37) {
|
||||
if (Math.random() < 0.4) {
|
||||
m.fieldCDcycle = m.cycle + 30;
|
||||
powerUps.spawn(m.pos.x, m.pos.y, "research");
|
||||
}
|
||||
@@ -234,7 +234,7 @@ const powerUps = {
|
||||
if (tech.isDeathAvoid && document.getElementById("tech-anthropic")) {
|
||||
document.getElementById("tech-anthropic").innerHTML = `-${powerUps.research.count}`
|
||||
}
|
||||
if (tech.renormalization && Math.random() < 0.37 && amount < 0) {
|
||||
if (tech.renormalization && Math.random() < 0.4 && amount < 0) {
|
||||
for (let i = 0, len = -amount; i < len; i++) powerUps.spawn(m.pos.x, m.pos.y, "research");
|
||||
}
|
||||
if (tech.isRerollHaste) {
|
||||
|
||||
Reference in New Issue
Block a user