bug fixes
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@@ -735,7 +735,7 @@ const spawn = {
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const me = mob[mob.length - 1];
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me.isBoss = true;
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Matter.Body.setDensity(me, 0.002); //normal density even though its a boss
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me.damageReduction = 0.05; //extra reduction for a boss, because normal density
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me.damageReduction = 0.04; //extra reduction for a boss, because normal density
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me.frictionAir = 0.01;
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me.accelMag = 0.0002;
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me.onDeath = function() {
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