added crouch based alt fire for guns
This commit is contained in:
49
js/index.js
49
js/index.js
@@ -4,6 +4,7 @@
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run fast when shift is pressed
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drains fieldMeter
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walking animation isn't going to look good
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give mobs more animal-like behaviors
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like rainworld
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@@ -15,45 +16,37 @@ give mobs more animal-like behaviors
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when low on life or after taking a large hit
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mobs can fight each other
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this might be hard to code
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when not near other mobs they try to group up.
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isolated mobs try to group up.
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gun power ups
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general gun power ups
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+explosion radius
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+dmg
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life steal
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ice bullets (reduce mob velocity on dmg)
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+bullet size
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get bonus ammo / reduced ammo use
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bullets pass through walls
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unlimited ammo capacity
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add in a max ammo capacity
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mutators (as a power up)
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infinite ammo
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or just more ammo from drops?
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or 50% chance to not use up a bullet?
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increased fire rate for guns
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how to make laser fire faster?
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+reduced cs on fire (faster fire rate)
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orbiting orb fires at random targets
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missiles at random targets
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low gravity
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double jumps
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higher horizontal run speed?
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specific gun power ups
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laser: less energy use
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rapid fire: less drag, less gravity, less randomness
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one shot: larger bullet
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super balls: fire 4 balls
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spray: less drag +range
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needles: +dmg, or faster fire rate
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missiles: larger explosion radius
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flak: + more projectiles per shot
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M80: larger explosion radius
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grenades: larger explosion radius
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spore: quicker hatching, more spores spawn, +dmg
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drones: last longer
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wave beam: longer range
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vampire damage
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shield (recharges fast, but only upto 10% of life)
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down key to modify gun
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needles: +dmg, slower fire rate
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Active use abilities (can get ideas from spacetime)
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blink (short distance teleport)
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would reverse if they end up in solid wall
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beacon teleport
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push (push blocks, mobs, and bullets away from player)
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invulnerability (force field that stops mobs and bullets)
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burst of speed
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intangible (can move through bodies, bullets, and mobs. Not map elements)
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game mechanics
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mechanics that support the physics engine
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add rope/constraint
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