added crouch based alt fire for guns

This commit is contained in:
landgreen
2019-09-14 09:13:00 -07:00
parent 01a596dc22
commit a16bfedfbd
5 changed files with 66 additions and 66 deletions

View File

@@ -4,6 +4,7 @@
run fast when shift is pressed
drains fieldMeter
walking animation isn't going to look good
give mobs more animal-like behaviors
like rainworld
@@ -15,45 +16,37 @@ give mobs more animal-like behaviors
when low on life or after taking a large hit
mobs can fight each other
this might be hard to code
when not near other mobs they try to group up.
isolated mobs try to group up.
gun power ups
general gun power ups
+explosion radius
+dmg
life steal
ice bullets (reduce mob velocity on dmg)
+bullet size
get bonus ammo / reduced ammo use
bullets pass through walls
unlimited ammo capacity
add in a max ammo capacity
mutators (as a power up)
infinite ammo
or just more ammo from drops?
or 50% chance to not use up a bullet?
increased fire rate for guns
how to make laser fire faster?
+reduced cs on fire (faster fire rate)
orbiting orb fires at random targets
missiles at random targets
low gravity
double jumps
higher horizontal run speed?
specific gun power ups
laser: less energy use
rapid fire: less drag, less gravity, less randomness
one shot: larger bullet
super balls: fire 4 balls
spray: less drag +range
needles: +dmg, or faster fire rate
missiles: larger explosion radius
flak: + more projectiles per shot
M80: larger explosion radius
grenades: larger explosion radius
spore: quicker hatching, more spores spawn, +dmg
drones: last longer
wave beam: longer range
vampire damage
shield (recharges fast, but only upto 10% of life)
down key to modify gun
needles: +dmg, slower fire rate
Active use abilities (can get ideas from spacetime)
blink (short distance teleport)
would reverse if they end up in solid wall
beacon teleport
push (push blocks, mobs, and bullets away from player)
invulnerability (force field that stops mobs and bullets)
burst of speed
intangible (can move through bodies, bullets, and mobs. Not map elements)
game mechanics
mechanics that support the physics engine
add rope/constraint