shape memory
shape-memory alloy now also increases 100% heal power ups when "ON" smelting makes multiple harpoons that fire in a quick succession instead of at different angles costs 2 less ammo harpoon tech filament gives +20% longer rope per ammo ground state: 66->50% less passive energy generation grenadier mobs have a much longer delay before they explode on death level based lasers now damage mobs but don't trick mobs into touching the laser, it's rude bug fixes
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48
todo.txt
48
todo.txt
@@ -1,20 +1,41 @@
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******************************************************** NEXT PATCH **************************************************
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rewrite of the tech,gun,field selection code
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odds of new bugs is pretty high, but the code is shorter and faster, so easier to fix
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path integral is no longer a JUNK tech
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lets you choose from every option on next tech
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emergence is stackable
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+2 power up choices per stack
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shape-memory alloy now also increases 100% heal power ups when "ON"
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tech: integrated circuit - if ON +7 power up choices if OFF -1
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smelting makes multiple harpoons that fire in a quick succession
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instead of at different angles
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costs 2 less ammo
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harpoon tech filament gives +20% longer rope per ammo
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ground state: 66->50% less passive energy generation
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update matter.js engine 0.17.1 -> 0.18.0
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shouldn't change anything
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big fixes
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grenadier mobs have a much longer delay before they explode on death
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level based lasers now damage mobs
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but don't trick mobs into touching the laser, it's rude
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bug fixes
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*********************************************************** TODO *****************************************************
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improve mob invincible graphic
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opacity oscillates from 100% to 0%?
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hopBossMom
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spawns lots of small hopBullets
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drops eggs, that hatch into hopBullets
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like sporangium
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normally runs away from player, but goes closer to drop eggs
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make plasma ball pick up still work when you have no no energy
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make a unique CD var for plasma ball?
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give laser gun _____ if you fire in an angle range
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draw angle range as a slowly rotation circle arc around player
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effect:
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bonus damage
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extra beams
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extra reflections
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wormhole tech: entropic gravity - gain defense for each research
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requires wormhole or negative mass field or pilot wave
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@@ -77,13 +98,6 @@ cloaking field
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just delay setting the m.isCloak for a couple seconds
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and also set all active bots to remember player in the de-cloaked stop
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give laser gun _____ if you fire in an angle range
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draw angle range as a slowly rotation circle arc around player
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effect:
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bonus damage
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extra beams
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extra reflections
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scrap bots can't move?
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only works for nail, foam, laser
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might be tricky code?
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