shape memory
shape-memory alloy now also increases 100% heal power ups when "ON" smelting makes multiple harpoons that fire in a quick succession instead of at different angles costs 2 less ammo harpoon tech filament gives +20% longer rope per ammo ground state: 66->50% less passive energy generation grenadier mobs have a much longer delay before they explode on death level based lasers now damage mobs but don't trick mobs into touching the laser, it's rude bug fixes
This commit is contained in:
@@ -114,6 +114,7 @@ const simulation = {
|
||||
simulation.checks();
|
||||
mobs.loop();
|
||||
}
|
||||
m.hold();
|
||||
b.bulletRemove();
|
||||
if (!m.isBodiesAsleep) b.bulletDo();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user