shape memory

shape-memory alloy now also increases 100% heal power ups when "ON"

smelting makes multiple harpoons that fire in a quick succession
  instead of at different angles
  costs 2 less ammo
harpoon tech filament gives +20% longer rope per ammo
ground state: 66->50% less passive energy generation

grenadier mobs have a much longer delay before they explode on death
level based lasers now damage mobs
  but don't trick mobs into touching the laser, it's rude

bug fixes
This commit is contained in:
landgreen
2022-06-25 20:57:06 -07:00
parent 784c933260
commit a0ff668571
10 changed files with 175 additions and 121 deletions

View File

@@ -1162,9 +1162,9 @@ const mobs = {
}
}
if (tech.isDeathSkipTime && !m.isBodiesAsleep) {
if (tech.deathSkipTime && !m.isBodiesAsleep) {
requestAnimationFrame(() => {
simulation.timePlayerSkip(this.isBoss ? 45 : 25)
simulation.timePlayerSkip((this.isBoss ? 45 : 25) * tech.deathSkipTime)
simulation.loop(); //ending with a wipe and normal loop fixes some very minor graphical issues where things are draw in the wrong locations
}); //wrapping in animation frame prevents errors, probably