shape memory
shape-memory alloy now also increases 100% heal power ups when "ON" smelting makes multiple harpoons that fire in a quick succession instead of at different angles costs 2 less ammo harpoon tech filament gives +20% longer rope per ammo ground state: 66->50% less passive energy generation grenadier mobs have a much longer delay before they explode on death level based lasers now damage mobs but don't trick mobs into touching the laser, it's rude bug fixes
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@@ -1162,9 +1162,9 @@ const mobs = {
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}
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}
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if (tech.isDeathSkipTime && !m.isBodiesAsleep) {
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if (tech.deathSkipTime && !m.isBodiesAsleep) {
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requestAnimationFrame(() => {
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simulation.timePlayerSkip(this.isBoss ? 45 : 25)
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simulation.timePlayerSkip((this.isBoss ? 45 : 25) * tech.deathSkipTime)
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simulation.loop(); //ending with a wipe and normal loop fixes some very minor graphical issues where things are draw in the wrong locations
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}); //wrapping in animation frame prevents errors, probably
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