various bug fixes after making mods.js

This commit is contained in:
landgreen
2020-05-20 18:49:49 -07:00
parent c31c1c2d7a
commit a0f751bc4f
6 changed files with 69 additions and 21 deletions

View File

@@ -2,6 +2,23 @@
************** TODO - n-gon **************
new bug
NaN: player position, velocity, and mouse
level 1 skyscrapers: hard
after blocking with default field, or maybe getting hit, or maybe picking up a reroll (but I have credit for all 3 from quantum immortality)
only mod was quantum immortality
only gun grenades
mob: hoppers
mob: shooters
mob: boss shooter
best guess is something to do with the renamed mods
launchers shouldn't have to face the player
fire after a spin
give bullets velocity from spin
mob boss - launcher
impact shear buff to 3 nails?
make a lower tier of basic mods
@@ -89,6 +106,11 @@ lore - a robot (the player) gains self awareness
you get immortality and Infinity damage
the next level is the final level
when you die with Quantum Immortality there is a chance of lore text
can the (robot)
(escape captivity, and learn new technology)
while managing (health, energy, negatives of technological upgrades)
to overcome the (mobs, dangerous levels)
to achieve a (technological singularity/positive technological feedback loop)
mob - stuns, or slows player