various bug fixes after making mods.js
This commit is contained in:
22
todo.txt
22
todo.txt
@@ -2,6 +2,23 @@
|
||||
|
||||
************** TODO - n-gon **************
|
||||
|
||||
new bug
|
||||
NaN: player position, velocity, and mouse
|
||||
level 1 skyscrapers: hard
|
||||
after blocking with default field, or maybe getting hit, or maybe picking up a reroll (but I have credit for all 3 from quantum immortality)
|
||||
only mod was quantum immortality
|
||||
only gun grenades
|
||||
mob: hoppers
|
||||
mob: shooters
|
||||
mob: boss shooter
|
||||
best guess is something to do with the renamed mods
|
||||
|
||||
|
||||
launchers shouldn't have to face the player
|
||||
fire after a spin
|
||||
give bullets velocity from spin
|
||||
mob boss - launcher
|
||||
|
||||
impact shear buff to 3 nails?
|
||||
|
||||
make a lower tier of basic mods
|
||||
@@ -89,6 +106,11 @@ lore - a robot (the player) gains self awareness
|
||||
you get immortality and Infinity damage
|
||||
the next level is the final level
|
||||
when you die with Quantum Immortality there is a chance of lore text
|
||||
can the (robot)
|
||||
(escape captivity, and learn new technology)
|
||||
while managing (health, energy, negatives of technological upgrades)
|
||||
to overcome the (mobs, dangerous levels)
|
||||
to achieve a (technological singularity/positive technological feedback loop)
|
||||
|
||||
mob - stuns, or slows player
|
||||
|
||||
|
||||
Reference in New Issue
Block a user