nail balance, difficulty ramp scaling
mod: rail road ties - nails are 40% bigger
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16
todo.txt
16
todo.txt
@@ -1,16 +1,11 @@
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zoom now only works in testing mode with keys: i / o
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minigun is now nailgun (higher damage, lower ammo)
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mod: pneumatic actuator - nail gun's ramp up time is 50% shorter
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mod: powder-actuated - removes ramp up time and increases nail speed
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removed mod depleted uranium
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mod: super size - larger super balls
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mod: rail road ties - nails are 40% bigger
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************** TODO - n-gon **************
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mod: railroad ties - nails are larger and do more damage
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map element - player rotates a rotor that makes a platform go up or down
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reduce damage by 80%, but lose ammo when you get hit
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foam needs a new mod
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is the foam mod colloidal foam fun?
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@@ -28,7 +23,8 @@ getting stuck above a mob can immobilize player
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use mac automator to speed up your n-gon -> git sync
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considering removing the perfect diamagnetism field from the game
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perfect diamagnetism be able to grab and launch mobs
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or just rework perfect diamagnetism
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perfect diamagnetism be able to grab and launch mobs
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Gun: Launch yourself at high speed to the enemy, gaining temporary invincibility while in the air and for 3 seconds after landing. Upon impact, trigger a large explosion.
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