nail balance, difficulty ramp scaling
mod: rail road ties - nails are 40% bigger
This commit is contained in:
26
js/mods.js
26
js/mods.js
@@ -1372,7 +1372,7 @@ const mod = {
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},
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{
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name: "pneumatic actuator",
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description: "<strong>nail gun</strong> takes <strong>50%</strong> less time to ramp up<br>to it's shortest <strong>delay</strong> after firing",
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description: "<strong>nail gun</strong> takes <strong>45%</strong> less time to ramp up<br>to it's shortest <strong>delay</strong> after firing",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -1388,7 +1388,7 @@ const mod = {
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},
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{
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name: "powder-actuated",
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description: "<strong>nail gun</strong> takes <strong>no</strong> time to ramp up<br>nails have a <strong>20%</strong> faster muzzle <strong>speed</strong>",
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description: "<strong>nail gun</strong> takes <strong>no</strong> time to ramp up<br>nails have a <strong>30%</strong> faster muzzle <strong>speed</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -1529,7 +1529,7 @@ const mod = {
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},
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{
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name: "super sized",
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description: `your <strong>super balls</strong> are <strong>22%</strong> larger<br>increased mass and physical <strong class='color-d'>damage</strong>`,
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description: `your <strong>super balls</strong> are <strong>22%</strong> larger<br>increases mass and physical <strong class='color-d'>damage</strong>`,
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count: 0,
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maxCount: 9,
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allowed() {
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@@ -1855,11 +1855,11 @@ const mod = {
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},
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{
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name: "irradiated nails",
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description: "<strong>nails</strong> are made with a <strong class='color-p'>cobalt-60</strong> alloy<br><strong>66%</strong> extra <strong class='color-d'>damage</strong> over <strong>6</strong> seconds",
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description: "<strong>nails</strong> are made with a <strong class='color-p'>cobalt-60</strong> alloy<br><strong>85%</strong> <strong class='color-p'>radioactive</strong> <strong class='color-d'>damage</strong> over <strong>2</strong> seconds",
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.nailBotCount + mod.grenadeFragments + mod.nailsDeathMob / 2 + (mod.haveGunCheck("mine") + mod.isRailNails + mod.isNailShot + (mod.haveGunCheck("nail gun") && !mod.isIceCrystals)) * 2 > 1
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return mod.nailBotCount + mod.grenadeFragments + mod.nailsDeathMob / 2 + (mod.haveGunCheck("mine") + mod.isRailNails + mod.isNailShot + mod.haveGunCheck("nail gun")) * 2 > 1
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},
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requires: "nails",
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effect() {
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@@ -1869,6 +1869,22 @@ const mod = {
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mod.isNailPoison = false;
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}
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},
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{
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name: "railroad ties",
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description: "<strong>nails</strong> are <strong>80%</strong> <strong>larger</strong><br>increases physical <strong class='color-d'>damage</strong> by about <strong>25%</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.nailBotCount + mod.grenadeFragments + mod.nailsDeathMob / 2 + (mod.haveGunCheck("mine") + mod.isRailNails + mod.isNailShot + mod.haveGunCheck("nail gun")) * 2 > 1
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},
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requires: "nails",
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effect() {
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mod.biggerNails += 0.8
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},
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remove() {
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mod.biggerNails = 1
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}
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},
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{
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name: "mycelial fragmentation",
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description: "<strong class='color-p' style='letter-spacing: 2px;'>sporangium</strong> release an extra <strong class='color-p' style='letter-spacing: 2px;'>spore</strong><br> once a <strong>second</strong> during their <strong>growth</strong> phase",
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