grav and stealth field balance

This commit is contained in:
landgreen
2019-10-03 06:08:54 -07:00
parent 498157a183
commit 9ff5746afe
3 changed files with 32 additions and 40 deletions

View File

@@ -24,7 +24,7 @@ const level = {
// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
// b.giveGuns(0) // set a starting gun for testing
mech.fieldUpgrades[4]() //give a field power up for testing
mech.fieldUpgrades[3]() //give a field power up for testing
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
this[this.levels[this.onLevel]](); //picks the current map from the the levels array