missile rework
fixed some math on laser tech: diffraction grating and slow light propagation they were giving too much damage flechettes are slightly improved in: ammo, damage, fire rate tech - MIRV can now stack up to 9 bonus missiles removed tech - recursive missiles tech: cruise missile - 50% larger size, but travels 50% slower tech: missileBot - requires gun: missiles
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@@ -522,6 +522,7 @@ const simulation = {
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tech.foamBotCount = 0;
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tech.boomBotCount = 0;
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tech.plasmaBotCount = 0;
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tech.missileBotCount = 0;
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b.setFireCD();
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simulation.updateTechHUD();
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