missile rework

fixed some math on laser tech: diffraction grating and slow light propagation
  they were giving too much damage

flechettes are slightly improved in: ammo, damage, fire rate

tech - MIRV can now stack up to 9 bonus missiles
removed tech - recursive missiles
tech: cruise missile - 50% larger size, but travels 50% slower
tech: missileBot - requires gun: missiles
This commit is contained in:
landgreen
2020-12-29 18:56:16 -08:00
parent 0d70e3918d
commit 9f019b9988
10 changed files with 334 additions and 217 deletions

View File

@@ -522,6 +522,7 @@ const simulation = {
tech.foamBotCount = 0;
tech.boomBotCount = 0;
tech.plasmaBotCount = 0;
tech.missileBotCount = 0;
b.setFireCD();
simulation.updateTechHUD();