frequency

some tech now has 2x,3x,4x frequency of showing up
  (most tech is at 1x, a few are at 2x if they have a rare requirement to unlock)
reworked junk and lore tech systems
  (might be some new bugs)

tech that used to just summon a power up now also increases tech frequency
removed the 4 perpetual techs

maybe fixed immune boss bug on detours level
This commit is contained in:
landgreen
2021-03-02 04:24:23 -08:00
parent e3ef0f00e3
commit 9e98ceb4e1
10 changed files with 677 additions and 420 deletions

View File

@@ -1,10 +1,14 @@
******************************************************** NEXT PATCH ********************************************************
tech: flip-flip - does nothing, except toggle on collisions
tech: NOR gate - when flip-flip is ON take 0 harm from collisions
tech: NAND gate - when flip-flip is ON do 55.5% damage
tech: transistor - when flip-flop is ON regen 22 energy/s, when OFF drain 3.1 energy /s
tech: shift registers - set flip-flop to ON with a new level
some tech now has 2x,3x,4x frequency of showing up
(most tech is at 1x, a few are at 2x if they have a rare requirement to unlock)
reworked junk and lore tech systems
(might be some new bugs)
tech that used to just summon a power up now also increases tech frequency
removed the 4 perpetual techs
maybe fixed immune boss bug on detours level
******************************************************** BUGS ********************************************************
@@ -50,8 +54,6 @@ use the floor of portal sensor on the player? to unstuck player
******************************************************** TODO ********************************************************
flip-flop: 13% dup chance while ON
tech- foam is attracted to mobs
use a gravitational attraction model?
could foam be attracted to other foam bullets too?