frequency
some tech now has 2x,3x,4x frequency of showing up (most tech is at 1x, a few are at 2x if they have a rare requirement to unlock) reworked junk and lore tech systems (might be some new bugs) tech that used to just summon a power up now also increases tech frequency removed the 4 perpetual techs maybe fixed immune boss bug on detours level
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16
todo.txt
16
todo.txt
@@ -1,10 +1,14 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: flip-flip - does nothing, except toggle on collisions
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tech: NOR gate - when flip-flip is ON take 0 harm from collisions
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tech: NAND gate - when flip-flip is ON do 55.5% damage
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tech: transistor - when flip-flop is ON regen 22 energy/s, when OFF drain 3.1 energy /s
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tech: shift registers - set flip-flop to ON with a new level
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some tech now has 2x,3x,4x frequency of showing up
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(most tech is at 1x, a few are at 2x if they have a rare requirement to unlock)
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reworked junk and lore tech systems
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(might be some new bugs)
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tech that used to just summon a power up now also increases tech frequency
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removed the 4 perpetual techs
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maybe fixed immune boss bug on detours level
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******************************************************** BUGS ********************************************************
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@@ -50,8 +54,6 @@ use the floor of portal sensor on the player? to unstuck player
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******************************************************** TODO ********************************************************
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flip-flop: 13% dup chance while ON
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tech- foam is attracted to mobs
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use a gravitational attraction model?
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could foam be attracted to other foam bullets too?
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