frequency

some tech now has 2x,3x,4x frequency of showing up
  (most tech is at 1x, a few are at 2x if they have a rare requirement to unlock)
reworked junk and lore tech systems
  (might be some new bugs)

tech that used to just summon a power up now also increases tech frequency
removed the 4 perpetual techs

maybe fixed immune boss bug on detours level
This commit is contained in:
landgreen
2021-03-02 04:24:23 -08:00
parent e3ef0f00e3
commit 9e98ceb4e1
10 changed files with 677 additions and 420 deletions

View File

@@ -485,7 +485,9 @@ const build = {
removeOne();
}
simulation.isCheating = true;
tech.removeLoreTechFromPool();
for (let i = 0, len = tech.tech.length; i < len; i++) {
if (tech.tech[i].isLore) tech.tech[i].frequency = 0;
}
document.body.style.cursor = "none";
document.body.style.overflow = "hidden"
document.getElementById("experiment-grid").style.display = "none"
@@ -766,7 +768,13 @@ window.addEventListener("keydown", function(event) {
if (simulation.isConstructionMode) document.getElementById("construct").style.display = 'inline'
if (!simulation.isCheating) {
simulation.isCheating = true;
tech.removeLoreTechFromPool();
lore.techCount = 0;
for (let i = 0, len = tech.tech.length; i < len; i++) {
if (tech.tech[i].isLore) {
tech.tech[i].frequency = 0;
tech.tech[i].count = 0;
}
}
}
simulation.makeTextLog(
`<table class="pause-table">