railgun -> harpoon tech

railgun is now a tech for harpoon
  railgun tech: dielectric polarization has been removed
unaaq increases the size not length of harpoons

capacitor bank applies charging effects: throwing blocks, foam, railgun, pulse, tokamak
  fire cooldown reduction no longer effects these charging abilities, but it does reduce cooldown between discharges

foam now has a short delay between each discharge
foam charges ~10% faster
tokamak graphics indicate charging and max charge better
pulse laser can now regen energy passively while charging

tech: mass driver no longer gives improved block charge rate,
  but it gives 200% -> 300% damage for blocks
tech: inflation no longer gives improved block charge rate
  it gives harm reduction when holding a block and makes block expand when you throw them
tech: inelastic collision was removed it used to give harm reduction when holding a block

pilot wave uses 66% less energy to fling blocks
pilot wave can fling block effectively at much higher speeds now (which happens to use much more energy)
tech potential well is removed, because it isn't really needed anymore

inductive coupling: 500% -> 600% regen while crouched
molecular assembler now works with inductive coupling regen properly

bug fixes (superdeterminism, wormhole, applied science)
I probably added several new bugs, let me know if you find any
This commit is contained in:
landgreen
2021-11-14 08:21:28 -08:00
parent 50314c21e9
commit 9e7e88c28d
9 changed files with 865 additions and 638 deletions

View File

@@ -1,20 +1,48 @@
******************************************************** NEXT PATCH **************************************************
tech: applied science - gives a random gun tech and a research for each gun in your inventory
railgun is now a tech for harpoon
railgun tech: dielectric polarization has been removed
unaaq increases the size not length of harpoons
JUNK tech - motion sickness - disable camera smoothing
JUNK tech - palantír - see far away
capacitor bank applies charging effects: throwing blocks, foam, railgun, pulse, tokamak
fire cooldown reduction no longer effects these charging abilities, but it does reduce cooldown between discharges
foam-bot, nail-bot, missile-bot: are now affected by fire delay tech
this gives some options for late game bot scaling
foam now has a short delay between each discharge
foam charges ~10% faster
tokamak graphics indicate charging and max charge better
pulse laser can now regen energy passively while charging
timelike now allows some energy regen while immune to harm in double time
Tokamak now overrides the trajectory throw graphics with its own
tech: mass driver no longer gives improved block charge rate,
but it gives 200% -> 300% damage for blocks
tech: inflation no longer gives improved block charge rate
it gives harm reduction when holding a block and makes block expand when you throw them
tech: inelastic collision was removed it used to give harm reduction when holding a block
pilot wave uses 66% less energy to fling blocks
pilot wave can fling block effectively at much higher speeds now (which happens to use much more energy)
tech potential well is removed, because it isn't really needed anymore
inductive coupling: 500% -> 600% regen while crouched
molecular assembler now works with inductive coupling regen properly
bug fixes (superdeterminism, wormhole, applied science)
I probably added several new bugs, let me know if you find any
******************************************************** TODO ********************************************************
tech: instead of throwing a block, give bots that last for 20 seconds
tech: Occam's razor - remove 66% of your tech and guns; for each removed get 20% damage
remove first half of guns and tech, it's not random
this is going to leave field and gun tech, but also remove the first gun, which is probably the main one
make 20% damage additive, so it's worse with more tech
remove upto 66% of guns and tech
and 10% harm reduction?
tech: after bullets hit a mob, the mob takes 1% more damage
this.damageReduction *= 1.01
this.damageReduction *= 1.01
only for drones?
only for drones, spores, worms, ice-IX?
tech: open a new tab for n-gon, spawn things in the original game based on events in new game
if you die in new die in original?