railgun -> harpoon tech
railgun is now a tech for harpoon railgun tech: dielectric polarization has been removed unaaq increases the size not length of harpoons capacitor bank applies charging effects: throwing blocks, foam, railgun, pulse, tokamak fire cooldown reduction no longer effects these charging abilities, but it does reduce cooldown between discharges foam now has a short delay between each discharge foam charges ~10% faster tokamak graphics indicate charging and max charge better pulse laser can now regen energy passively while charging tech: mass driver no longer gives improved block charge rate, but it gives 200% -> 300% damage for blocks tech: inflation no longer gives improved block charge rate it gives harm reduction when holding a block and makes block expand when you throw them tech: inelastic collision was removed it used to give harm reduction when holding a block pilot wave uses 66% less energy to fling blocks pilot wave can fling block effectively at much higher speeds now (which happens to use much more energy) tech potential well is removed, because it isn't really needed anymore inductive coupling: 500% -> 600% regen while crouched molecular assembler now works with inductive coupling regen properly bug fixes (superdeterminism, wormhole, applied science) I probably added several new bugs, let me know if you find any
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44
todo.txt
44
todo.txt
@@ -1,20 +1,48 @@
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******************************************************** NEXT PATCH **************************************************
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tech: applied science - gives a random gun tech and a research for each gun in your inventory
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railgun is now a tech for harpoon
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railgun tech: dielectric polarization has been removed
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unaaq increases the size not length of harpoons
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JUNK tech - motion sickness - disable camera smoothing
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JUNK tech - palantír - see far away
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capacitor bank applies charging effects: throwing blocks, foam, railgun, pulse, tokamak
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fire cooldown reduction no longer effects these charging abilities, but it does reduce cooldown between discharges
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foam-bot, nail-bot, missile-bot: are now affected by fire delay tech
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this gives some options for late game bot scaling
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foam now has a short delay between each discharge
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foam charges ~10% faster
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tokamak graphics indicate charging and max charge better
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pulse laser can now regen energy passively while charging
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timelike now allows some energy regen while immune to harm in double time
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Tokamak now overrides the trajectory throw graphics with its own
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tech: mass driver no longer gives improved block charge rate,
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but it gives 200% -> 300% damage for blocks
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tech: inflation no longer gives improved block charge rate
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it gives harm reduction when holding a block and makes block expand when you throw them
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tech: inelastic collision was removed it used to give harm reduction when holding a block
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pilot wave uses 66% less energy to fling blocks
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pilot wave can fling block effectively at much higher speeds now (which happens to use much more energy)
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tech potential well is removed, because it isn't really needed anymore
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inductive coupling: 500% -> 600% regen while crouched
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molecular assembler now works with inductive coupling regen properly
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bug fixes (superdeterminism, wormhole, applied science)
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I probably added several new bugs, let me know if you find any
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******************************************************** TODO ********************************************************
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tech: instead of throwing a block, give bots that last for 20 seconds
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tech: Occam's razor - remove 66% of your tech and guns; for each removed get 20% damage
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remove first half of guns and tech, it's not random
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this is going to leave field and gun tech, but also remove the first gun, which is probably the main one
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make 20% damage additive, so it's worse with more tech
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remove upto 66% of guns and tech
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and 10% harm reduction?
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tech: after bullets hit a mob, the mob takes 1% more damage
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this.damageReduction *= 1.01
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this.damageReduction *= 1.01
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only for drones?
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only for drones, spores, worms, ice-IX?
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tech: open a new tab for n-gon, spawn things in the original game based on events in new game
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if you die in new die in original?
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