railgun -> harpoon tech
railgun is now a tech for harpoon railgun tech: dielectric polarization has been removed unaaq increases the size not length of harpoons capacitor bank applies charging effects: throwing blocks, foam, railgun, pulse, tokamak fire cooldown reduction no longer effects these charging abilities, but it does reduce cooldown between discharges foam now has a short delay between each discharge foam charges ~10% faster tokamak graphics indicate charging and max charge better pulse laser can now regen energy passively while charging tech: mass driver no longer gives improved block charge rate, but it gives 200% -> 300% damage for blocks tech: inflation no longer gives improved block charge rate it gives harm reduction when holding a block and makes block expand when you throw them tech: inelastic collision was removed it used to give harm reduction when holding a block pilot wave uses 66% less energy to fling blocks pilot wave can fling block effectively at much higher speeds now (which happens to use much more energy) tech potential well is removed, because it isn't really needed anymore inductive coupling: 500% -> 600% regen while crouched molecular assembler now works with inductive coupling regen properly bug fixes (superdeterminism, wormhole, applied science) I probably added several new bugs, let me know if you find any
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@@ -333,7 +333,7 @@ const lore = {
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},
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() => { lore.talkingColor = "#dff" },
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],
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[ //chapter 4, they explain why the bot is fighting, it is planning an escape // explain strong AI vs. weak AI why strong AI doesn't exists, because even humans are just an approximation of strong AI
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[ //chapter 4, they find out the AI is communicating with real people, and real people are controlling the player
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() => { setTimeout(() => { lore.anand.text("Welcome back!") }, 3000); },
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() => { lore.miriam.text("So, we communicate and send power to your satellite with ground based lasers.") },
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() => { lore.anand.text("During your last attack we analyzed our communications.") },
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@@ -417,6 +417,10 @@ const lore = {
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},
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() => { lore.talkingColor = "#dff" },
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],
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// they explain why the bot is fighting, it is planning an escape // explain strong AI vs. weak AI why strong AI doesn't exists, because even humans are just an approximation of strong AI
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// the weak AI wasn't capable of becoming a strong AI, but it was able to figure out a method of meeting it's strong goals but secretly communicating with a human
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// [ // they decided that a part of the project is out of control, but the part of it that doesn't needs to calm it down, and trust.
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// /*
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// The part of the AI controlling the player is outsourcing the player control to real humans that think they are playing a video game.
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