biohazard map
new level biohazard by INOOBBOI AND THESHWARMA enable community maps in settings some coupling tech spawns power ups instead of directly giving coupling fine-structure constant gives 60 coupling power ups, lose 0.5 coupling after mob collision tech: decoupling: when ON: +5.00 coupling OFF: spawn a WIMP (probably adds coupling drift bugs) JUNK tech - boost - spawn a large number of boost power ups several bug fixes mob - flutter is no longer treated as a boss
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@@ -340,7 +340,7 @@ const spawn = {
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}
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setTimeout(() => {
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this.do = this.awake;
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}, 500 + 2000 * Math.random());
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}, 1000 * Math.random());
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}
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this.checkStatus();
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};
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@@ -2710,7 +2710,6 @@ const spawn = {
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flutter(x, y, radius = 20 + 6 * Math.random()) {
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mobs.spawn(x, y, 7, radius, '#16576b');
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let me = mob[mob.length - 1];
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me.isBoss = true;
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Matter.Body.setDensity(me, 0.002); //extra dense //normal is 0.001 //makes effective life much larger
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// me.damageReduction = 0.04 / (tech.isScaleMobsWithDuplication ? 1 + tech.duplicationChance() : 1)
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