biohazard map
new level biohazard by INOOBBOI AND THESHWARMA enable community maps in settings some coupling tech spawns power ups instead of directly giving coupling fine-structure constant gives 60 coupling power ups, lose 0.5 coupling after mob collision tech: decoupling: when ON: +5.00 coupling OFF: spawn a WIMP (probably adds coupling drift bugs) JUNK tech - boost - spawn a large number of boost power ups several bug fixes mob - flutter is no longer treated as a boss
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26
js/player.js
26
js/player.js
@@ -317,6 +317,7 @@ const m = {
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},
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alive: false,
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switchWorlds() {
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powerUps.boost.endCycle = 0
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const totalGuns = b.inventory.length
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//track ammo/ ammoPack count
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let ammoCount = 0
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@@ -506,7 +507,7 @@ const m = {
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},
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baseHealth: 1,
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setMaxHealth() {
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m.maxHealth = m.baseHealth + tech.extraMaxHealth + tech.isFallingDamage + 4 * tech.isFlipFlop * tech.isFlipFlopOn * tech.isFlipFlopHealth + (m.fieldMode === 0 || m.fieldMode === 5) * 0.5 * m.coupling
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m.maxHealth = m.baseHealth + tech.extraMaxHealth + tech.isFallingDamage + 4 * tech.isFlipFlop * tech.isFlipFlopOn * tech.isFlipFlopHealth //+ (m.fieldMode === 0 || m.fieldMode === 5) * 0.5 * m.coupling
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document.getElementById("health-bg").style.width = `${Math.floor(300 * m.maxHealth)}px`
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simulation.makeTextLog(`<span class='color-var'>m</span>.<span class='color-h'>maxHealth</span> <span class='color-symbol'>=</span> ${m.maxHealth.toFixed(2)}`)
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if (m.health > m.maxHealth) m.health = m.maxHealth;
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@@ -658,11 +659,11 @@ const m = {
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},
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collisionImmuneCycles: 30,
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damage(dmg) {
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if (tech.isCouplingNoHit) {
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for (let i = 0, len = tech.tech.length; i < len; i++) {
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if (tech.tech[i].name === "fine-structure constant") powerUps.ejectTech(i, true)
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}
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}
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// if (tech.isCouplingNoHit) {
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// for (let i = 0, len = tech.tech.length; i < len; i++) {
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// if (tech.tech[i].name === "fine-structure constant") powerUps.ejectTech(i, true)
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// }
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// }
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if (tech.isRewindAvoidDeath && m.energy > 0.6 && dmg > 0.01) {
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const steps = Math.floor(Math.min(299, 150 * m.energy))
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simulation.makeTextLog(`<span class='color-var'>m</span>.rewind(${steps})`)
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@@ -1565,11 +1566,10 @@ const m = {
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}
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},
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hold() {},
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couplingDescription(isScaled = false) {
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const couple = isScaled ? m.coupling : 1
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couplingDescription(couple = m.coupling) {
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switch (m.fieldMode) {
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case 0: //field emitter
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return `gain the effects of <strong>all</strong> <strong class='color-f'>fields</strong>`
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return `gain the <strong class='color-coupling'>coupling</strong> effects of <strong>all</strong> <strong class='color-f'>fields</strong>`
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case 1: //standing wave
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return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>`
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case 2: //perfect diamagnetism
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@@ -1591,12 +1591,16 @@ const m = {
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return `<span style = 'font-size:89%;'>after eating <strong class='color-block'>blocks</strong> <strong>+${(20*couple).toFixed(0)}</strong> <strong class='color-f'>energy</strong></span>`
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}
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},
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couplingChange() {
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couplingChange(change = 0) {
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if (change > 0) simulation.makeTextLog(`m.coupling <span class='color-symbol'>+=</span> ${change}`, 60);
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m.coupling += change
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if (m.coupling < 0) m.coupling = 0 //can't go negative
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// m.setMaxEnergy();
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// m.setMaxHealth();
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m.setFieldRegen()
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mobs.setMobSpawnHealth();
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powerUps.setDupChance();
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if ((m.fieldMode === 0 || m.fieldMode === 9) && !build.isExperimentSelection && !simulation.isTextLogOpen) simulation.circleFlare(0.4);
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// m.collisionImmuneCycles = 30 + m.coupling * 120 //2 seconds
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// switch (m.fieldMode) {
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@@ -2681,7 +2685,6 @@ const m = {
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},
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{
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name: "time dilation",
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// description: "use <strong class='color-f'>energy</strong> to <strong style='letter-spacing: 1px;'>stop time</strong><br>while time is stopped you can <strong>move</strong> and <strong>fire</strong><br>and <strong>collisions</strong> do <strong>50%</strong> less <strong class='color-defense'>harm</strong>",
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description: "use <strong class='color-f'>energy</strong> to <strong style='letter-spacing: 2px;'>stop time</strong><br><strong>+25%</strong> movement, jumping, and <strong><em>fire rate</em></strong><br>generate <strong>18</strong> <strong class='color-f'>energy</strong> per second",
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set() {
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// m.fieldMeterColor = "#0fc"
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@@ -2720,6 +2723,7 @@ const m = {
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this.rewindCount = 0
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m.grabPowerUpRange2 = 300000
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m.hold = function() {
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console.log(m.fieldCDcycle)
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m.grabPowerUp();
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// //grab power ups
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// for (let i = 0, len = powerUp.length; i < len; ++i) {
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