training maps

first 4 levels of the training maps are live
  this is very much a work in progress, but I'm putting it up for feedback

stunned and frozen mobs do no harm by default
  removed tech: osmoprotectant - stunned and frozen mobs do no harm

tech: annelids - randomly increase worm size and damage up to 100%

weak anthropic principle gives 45->50% duplication chance after almost dieing
complex spin-statistics immune to harm for 1.5->1.8 s every 7 s
exciton gives 60->66% damage
electronegativity gives 1% dmg for every 11->10 stored energy
arsenal gives 14->12% more damage per gun
pair production is now also a standing wave field tech
mass-energy takes 10% less damage
JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive
undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
This commit is contained in:
landgreen
2021-12-20 12:03:38 -08:00
parent 1a5a395992
commit 9dc5c8d456
13 changed files with 860 additions and 430 deletions

View File

@@ -1,20 +1,67 @@
******************************************************** NEXT PATCH **************************************************
powerUpBoss no longer gets invulnerability after death
but powerUpBossBaby still has it
first 4 levels of the training maps are live
this is very much a work in progress, but I'm putting it up for feedback
tech: brainstorming - randomize your tech choice menu every 2s for 10s
JUNK tech: brainstorm - randomize your tech choice menu every 0.5s for 10s
stunned and frozen mobs do no harm by default
removed tech: osmoprotectant - stunned and frozen mobs do no harm
tech: annelids - randomly increase worm size and damage up to 100%
weak anthropic principle gives 45->50% duplication chance after almost dieing
complex spin-statistics immune to harm for 1.5->1.8 s every 7 s
exciton gives 60->66% damage
electronegativity gives 1% dmg for every 11->10 stored energy
arsenal gives 14->12% more damage per gun
pair production is now also a standing wave field tech
mass-energy takes 10% less damage
JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive
undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
******************************************************** TODO ********************************************************
door.openClose(); is flipped T/F
balance time dilation with bose einstein (you can freeze everything and take no damage)
training
button takes you to a series of levels that teach simple game mechanics
make the button more obvious if the account has only played 1-2 times
at high levels has some puzzle aspects?
uses the lore voice/text code?
save training level progress as local variable
rooms:
jump over wall and gap
crouch through tunnel
push block onto button to open door
pick up a block an drop onto a button to open door
fire block at button to open door
fire block at mob to open door
pick up power ups with field to open door
use gun to kill a mob and use it's block body to activate a button to open a door
use field to deflect a mob that is stationary, but blocking a passage
set health to very low
final room, takes you back to the menu, like when winning the game
puzzle or combat rooms?
boss gauntlet, spawn with nothing but a few power ups and fight 10 bosses
tech: basic research - heal power ups spawn as research power ups instead, and using research heals you (needs to be pretty low, like 3% health)
tech: maintenance - heals no longer spawn, but using research heals you 100%
tech reversed regression - mobs take less damage after each time you hit them, but you get +100% damage
maybe a gun tech only?
what gun?
tech extend fracture analysis to give bonus damage to frozen also, but reduce the 400%->300%?
pulsar mobs retarget too easily
also they drift around too much
convert blocked mobs into bullets
only for the very small bullets that move fast after being blocked
delete bulletmob and spawn a nail-like bullet with the same properties as the bulletmob
electric motors: increases movement speed and jump height, but jumping and moving costs energy
overwrite the key event listeners?
JUNK tech?
@@ -81,8 +128,7 @@ animate going to next level?
Plasma Burner: upgrade for plasma torch, basically just a jet engine. does high damage, but short range, mostly for player movement.
maybe reduce gravity to really low then apply a vector away from mouse direction
game idea - auto battler with n-gon mob AI and tech
name: auto-gon
auto-gon - auto battler with n-gon mob AI and tech
you build a group of mobs and bosses from n-gon
they fight other mobs and bosses
similar research and tech system to n-gon