training maps
first 4 levels of the training maps are live this is very much a work in progress, but I'm putting it up for feedback stunned and frozen mobs do no harm by default removed tech: osmoprotectant - stunned and frozen mobs do no harm tech: annelids - randomly increase worm size and damage up to 100% weak anthropic principle gives 45->50% duplication chance after almost dieing complex spin-statistics immune to harm for 1.5->1.8 s every 7 s exciton gives 60->66% damage electronegativity gives 1% dmg for every 11->10 stored energy arsenal gives 14->12% more damage per gun pair production is now also a standing wave field tech mass-energy takes 10% less damage JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
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58
todo.txt
58
todo.txt
@@ -1,20 +1,67 @@
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******************************************************** NEXT PATCH **************************************************
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powerUpBoss no longer gets invulnerability after death
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but powerUpBossBaby still has it
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first 4 levels of the training maps are live
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this is very much a work in progress, but I'm putting it up for feedback
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tech: brainstorming - randomize your tech choice menu every 2s for 10s
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JUNK tech: brainstorm - randomize your tech choice menu every 0.5s for 10s
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stunned and frozen mobs do no harm by default
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removed tech: osmoprotectant - stunned and frozen mobs do no harm
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tech: annelids - randomly increase worm size and damage up to 100%
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weak anthropic principle gives 45->50% duplication chance after almost dieing
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complex spin-statistics immune to harm for 1.5->1.8 s every 7 s
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exciton gives 60->66% damage
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electronegativity gives 1% dmg for every 11->10 stored energy
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arsenal gives 14->12% more damage per gun
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pair production is now also a standing wave field tech
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mass-energy takes 10% less damage
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JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive
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undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
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******************************************************** TODO ********************************************************
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door.openClose(); is flipped T/F
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balance time dilation with bose einstein (you can freeze everything and take no damage)
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training
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button takes you to a series of levels that teach simple game mechanics
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make the button more obvious if the account has only played 1-2 times
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at high levels has some puzzle aspects?
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uses the lore voice/text code?
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save training level progress as local variable
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rooms:
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jump over wall and gap
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crouch through tunnel
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push block onto button to open door
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pick up a block an drop onto a button to open door
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fire block at button to open door
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fire block at mob to open door
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pick up power ups with field to open door
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use gun to kill a mob and use it's block body to activate a button to open a door
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use field to deflect a mob that is stationary, but blocking a passage
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set health to very low
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final room, takes you back to the menu, like when winning the game
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puzzle or combat rooms?
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boss gauntlet, spawn with nothing but a few power ups and fight 10 bosses
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tech: basic research - heal power ups spawn as research power ups instead, and using research heals you (needs to be pretty low, like 3% health)
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tech: maintenance - heals no longer spawn, but using research heals you 100%
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tech reversed regression - mobs take less damage after each time you hit them, but you get +100% damage
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maybe a gun tech only?
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what gun?
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tech extend fracture analysis to give bonus damage to frozen also, but reduce the 400%->300%?
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pulsar mobs retarget too easily
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also they drift around too much
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convert blocked mobs into bullets
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only for the very small bullets that move fast after being blocked
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delete bulletmob and spawn a nail-like bullet with the same properties as the bulletmob
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electric motors: increases movement speed and jump height, but jumping and moving costs energy
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overwrite the key event listeners?
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JUNK tech?
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@@ -81,8 +128,7 @@ animate going to next level?
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Plasma Burner: upgrade for plasma torch, basically just a jet engine. does high damage, but short range, mostly for player movement.
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maybe reduce gravity to really low then apply a vector away from mouse direction
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game idea - auto battler with n-gon mob AI and tech
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name: auto-gon
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auto-gon - auto battler with n-gon mob AI and tech
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you build a group of mobs and bosses from n-gon
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they fight other mobs and bosses
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similar research and tech system to n-gon
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