training maps
first 4 levels of the training maps are live this is very much a work in progress, but I'm putting it up for feedback stunned and frozen mobs do no harm by default removed tech: osmoprotectant - stunned and frozen mobs do no harm tech: annelids - randomly increase worm size and damage up to 100% weak anthropic principle gives 45->50% duplication chance after almost dieing complex spin-statistics immune to harm for 1.5->1.8 s every 7 s exciton gives 60->66% damage electronegativity gives 1% dmg for every 11->10 stored energy arsenal gives 14->12% more damage per gun pair production is now also a standing wave field tech mass-energy takes 10% less damage JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
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@@ -140,7 +140,9 @@ const spawn = {
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me.chaseSpeed = 3.3
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me.isMACHO = true;
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me.frictionAir = 0.006
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me.onDeath = function() {
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tech.isHarmMACHO = false;
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}
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me.do = function() {
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const sine = Math.sin(simulation.cycle * 0.015)
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this.radius = 370 * (1 + 0.1 * sine)
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