training maps

first 4 levels of the training maps are live
  this is very much a work in progress, but I'm putting it up for feedback

stunned and frozen mobs do no harm by default
  removed tech: osmoprotectant - stunned and frozen mobs do no harm

tech: annelids - randomly increase worm size and damage up to 100%

weak anthropic principle gives 45->50% duplication chance after almost dieing
complex spin-statistics immune to harm for 1.5->1.8 s every 7 s
exciton gives 60->66% damage
electronegativity gives 1% dmg for every 11->10 stored energy
arsenal gives 14->12% more damage per gun
pair production is now also a standing wave field tech
mass-energy takes 10% less damage
JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive
undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
This commit is contained in:
landgreen
2021-12-20 12:03:38 -08:00
parent 1a5a395992
commit 9dc5c8d456
13 changed files with 860 additions and 430 deletions

View File

@@ -622,6 +622,7 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
function openExperimentMenu() {
document.getElementById("experiment-button").style.display = "none";
document.getElementById("training-button").style.display = "none";
const el = document.getElementById("experiment-grid")
el.style.display = "grid"
document.body.style.overflowY = "scroll";
@@ -1295,16 +1296,5 @@ function cycle() {
level.start();
}
simulation.loop();
// if (isNaN(m.health) || isNaN(m.energy)) {
// console.log(`m.health = ${m.health}`)
// simulation.paused = true;
// build.pauseGrid()
// document.body.style.cursor = "auto";
// alert("health is NaN, please report this bug to the discord \n https://discordapp.com/invite/2eC9pgJ")
// }
// for (let i = 0, len = loop.length; i < len; i++) {
// loop[i]()
// }
}
}
// simulation.introPlayer()
}