training maps
first 4 levels of the training maps are live this is very much a work in progress, but I'm putting it up for feedback stunned and frozen mobs do no harm by default removed tech: osmoprotectant - stunned and frozen mobs do no harm tech: annelids - randomly increase worm size and damage up to 100% weak anthropic principle gives 45->50% duplication chance after almost dieing complex spin-statistics immune to harm for 1.5->1.8 s every 7 s exciton gives 60->66% damage electronegativity gives 1% dmg for every 11->10 stored energy arsenal gives 14->12% more damage per gun pair production is now also a standing wave field tech mass-energy takes 10% less damage JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
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14
js/index.js
14
js/index.js
@@ -622,6 +622,7 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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function openExperimentMenu() {
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document.getElementById("experiment-button").style.display = "none";
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document.getElementById("training-button").style.display = "none";
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const el = document.getElementById("experiment-grid")
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el.style.display = "grid"
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document.body.style.overflowY = "scroll";
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@@ -1295,16 +1296,5 @@ function cycle() {
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level.start();
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}
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simulation.loop();
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// if (isNaN(m.health) || isNaN(m.energy)) {
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// console.log(`m.health = ${m.health}`)
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// simulation.paused = true;
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// build.pauseGrid()
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// document.body.style.cursor = "auto";
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// alert("health is NaN, please report this bug to the discord \n https://discordapp.com/invite/2eC9pgJ")
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// }
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// for (let i = 0, len = loop.length; i < len; i++) {
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// loop[i]()
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// }
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}
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}
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// simulation.introPlayer()
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}
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