training maps
first 4 levels of the training maps are live this is very much a work in progress, but I'm putting it up for feedback stunned and frozen mobs do no harm by default removed tech: osmoprotectant - stunned and frozen mobs do no harm tech: annelids - randomly increase worm size and damage up to 100% weak anthropic principle gives 45->50% duplication chance after almost dieing complex spin-statistics immune to harm for 1.5->1.8 s every 7 s exciton gives 60->66% damage electronegativity gives 1% dmg for every 11->10 stored energy arsenal gives 14->12% more damage per gun pair production is now also a standing wave field tech mass-energy takes 10% less damage JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
This commit is contained in:
12
js/bullet.js
12
js/bullet.js
@@ -2361,9 +2361,9 @@ const b = {
|
||||
},
|
||||
worm(where, isFreeze = tech.isSporeFreeze) { //used with the tech upgrade in mob.death()
|
||||
const bIndex = bullet.length;
|
||||
const size = 3
|
||||
const wormSize = 6 + tech.wormSize * 7.2 * Math.random()
|
||||
if (bIndex < 500) { //can't make over 500 spores
|
||||
bullet[bIndex] = Bodies.polygon(where.x, where.y, size, size, {
|
||||
bullet[bIndex] = Bodies.polygon(where.x, where.y, 3, 3, {
|
||||
inertia: Infinity,
|
||||
isFreeze: isFreeze,
|
||||
restitution: 0.5,
|
||||
@@ -2371,7 +2371,9 @@ const b = {
|
||||
friction: 0,
|
||||
frictionAir: 0.025,
|
||||
thrust: (tech.isFastSpores ? 0.001 : 0.0005) * (1 + 0.5 * (Math.random() - 0.5)),
|
||||
dmg: (tech.isMutualism ? 16.8 : 7) * 2.5, //bonus damage from tech.isMutualism //2.5 is extra damage as worm
|
||||
wormSize: wormSize,
|
||||
wormTail: 1 + wormSize,
|
||||
dmg: (tech.isMutualism ? 7 : 2.9) * wormSize, //bonus damage from tech.isMutualism //2.5 is extra damage as worm
|
||||
lookFrequency: 100 + Math.floor(37 * Math.random()),
|
||||
classType: "bullet",
|
||||
collisionFilter: {
|
||||
@@ -2408,10 +2410,10 @@ const b = {
|
||||
do() {
|
||||
ctx.beginPath(); //draw nematode
|
||||
ctx.moveTo(this.position.x, this.position.y);
|
||||
const dir = Vector.mult(Vector.normalise(this.velocity), -Math.min(45, 7 * this.speed))
|
||||
const dir = Vector.mult(Vector.normalise(this.velocity), -Math.min(100, this.wormTail * this.speed))
|
||||
const tail = Vector.add(this.position, dir)
|
||||
ctx.lineTo(tail.x, tail.y);
|
||||
ctx.lineWidth = 6;
|
||||
ctx.lineWidth = this.wormSize;
|
||||
ctx.strokeStyle = "#000";
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user