training maps

first 4 levels of the training maps are live
  this is very much a work in progress, but I'm putting it up for feedback

stunned and frozen mobs do no harm by default
  removed tech: osmoprotectant - stunned and frozen mobs do no harm

tech: annelids - randomly increase worm size and damage up to 100%

weak anthropic principle gives 45->50% duplication chance after almost dieing
complex spin-statistics immune to harm for 1.5->1.8 s every 7 s
exciton gives 60->66% damage
electronegativity gives 1% dmg for every 11->10 stored energy
arsenal gives 14->12% more damage per gun
pair production is now also a standing wave field tech
mass-energy takes 10% less damage
JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive
undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
This commit is contained in:
landgreen
2021-12-20 12:03:38 -08:00
parent 1a5a395992
commit 9dc5c8d456
13 changed files with 860 additions and 430 deletions

View File

@@ -93,6 +93,11 @@
<text x="10" y="33">experiment</text>
</g>
</svg>
<svg class="SVG-button" id="training-button" width="120" height="45" style="border: 2px #333 solid;" onclick="simulation.startGame(false, true)">
<g stroke='none' fill='#333' stroke-width="2" font-size="30px" font-family="Arial, sans-serif">
<text x="10" y="33">training</text>
</g>
</svg>
<div id='info'>
<div id="settings">
<details>