added basic field blocking mod
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12
js/level.js
12
js/level.js
@@ -13,21 +13,21 @@ const level = {
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levelsCleared: 0,
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start() {
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if (level.levelsCleared === 0) {
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level.difficultyIncrease(5)
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// level.difficultyIncrease(9)
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// b.giveGuns("wave beam")
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// mech.setField("negative mass field")
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// mech.setField("nano-scale manufacturing")
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// for (let i = 0; i < 9; i++) {
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// b.giveMod("wave phase velocity");
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// b.giveMod("mycelium manufacturing");
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// b.giveMod("anthropic principle");
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// b.giveMod("acute stress response");
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// }
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// level.intro(); //starting level
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level.intro(); //starting level
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// level.testingMap();
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// level.bosses();
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// level.satellite();
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// level.skyscrapers();
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level.aerie();
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// level.aerie();
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// level.rooftops();
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// level.warehouse();
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// level.highrise();
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@@ -144,7 +144,7 @@ const level = {
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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spawn.springer(800, -450);
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// spawn.cellBoss(400, -750);
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spawn.cellBoss(400, -750);
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// spawn.randomLevelBoss(400, -750)
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