grenadier collision fix
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@@ -2249,7 +2249,7 @@ const level = {
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// spawn.pulsarBoss(1900, -500)
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spawn.grenadierBoss(1900, -500)
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spawn.shieldingBoss(1900, -500)
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// spawn.shieldingBoss(1900, -500)
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// spawn.historyBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.hopper(1600, -500)
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@@ -2263,7 +2263,7 @@ const level = {
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// spawn.laser(1200, -500)
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// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
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// spawn.nodeGroup(1200, -500, "grenadier")
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spawn.nodeGroup(1200, -500, "grenadier")
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// spawn.snakeBoss(1200, -500)
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// spawn.suckerBoss(2900, -500)
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// spawn.randomMob(1600, -500)
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@@ -3921,7 +3921,7 @@ const level = {
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powerUps.spawn(-4200, -700, "ammo");
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powerUps.spawn(-4000, -700, "ammo");
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spawn.mapRect(-4450, -1000, 100, 500);
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spawn.bodyRect(-3576, -750, 150, 150);
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spawn.bodyRect(-3500, -750, 150, 150);
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//building 1
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spawn.bodyRect(-1000, -675, 25, 25);
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