various adjustments
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@@ -12,7 +12,7 @@ const level = {
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onLevel: 0,
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start() {
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if (game.levelsCleared === 0) {
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// game.levelsCleared = 6; //for testing to simulate possible mobs spawns
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// game.levelsCleared = 16; //for testing to simulate possible mobs spawns
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// b.giveGuns("all", 1000)
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// b.giveGuns(3) // set a starting gun for testing
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// mech.fieldUpgrades[2].effect(); //give a field power up for testing
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