various adjustments
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@@ -40,7 +40,7 @@ const b = {
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},
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{
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name: "Anti-Matter Cores",
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description: "your <strong>explosions</strong> are larger and more dangerous",
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description: "The radius of your <strong>explosions</strong> is doubled",
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effect: () => {
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b.mod = 1
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b.modText();
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@@ -50,7 +50,7 @@ const b = {
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}
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},
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{
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name: "High Caliber Bullets",
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name: "Depleted Uranium Rounds",
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description: "your bullets are <strong>larger</strong> and do more physical damage",
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effect: () => {
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b.mod = 2
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@@ -69,7 +69,7 @@ const b = {
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b.mod = 3
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b.modText();
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b.setModDefaults(); //good with laser, and all fields
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b.modEnergySiphon = 0.2;
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b.modEnergySiphon = 0.25;
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}
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},
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{
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@@ -94,12 +94,12 @@ const b = {
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},
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{
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name: "Decay Resistant Topology",
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description: "your bullets <strong>last 30% longer</strong>",
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description: "your bullets <strong>last 40% longer</strong>",
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effect: () => {
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b.mod = 6
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b.modText();
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b.setModDefaults(); //good with: drones, super balls, spore, missiles, wave beam(range), rapid fire(range), flak(range)
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b.modBulletsLastLonger = 1.30
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b.modBulletsLastLonger = 1.40
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}
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},
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{
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