n-gon
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@@ -24,7 +24,7 @@ const level = {
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// m.immuneCycle = Infinity //you can't take damage
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// m.immuneCycle = Infinity //you can't take damage
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// tech.tech[297].frequency = 100
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// tech.tech[297].frequency = 100
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// m.couplingChange(5)
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// m.couplingChange(5)
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// m.setField("molecular assembler") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
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// m.setField("perfect diamagnetism") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
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// simulation.molecularMode = 2
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// simulation.molecularMode = 2
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// m.damage(0.1);
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// m.damage(0.1);
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// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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@@ -58,7 +58,7 @@ const level = {
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// simulation.isCheating = false //true;
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// simulation.isCheating = false //true;
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// level.levelsCleared = 10
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// level.levelsCleared = 10
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// mobs.mobDeaths = 200
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// mobs.mobDeaths = 200
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// localSettings.loreCount = 6; //this sets what conversation is heard
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// localSettings.loreCount = 6 //this sets what conversation is heard
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// if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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// if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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// level.onLevel = -1 //this sets level.levels[level.onLevel] = undefined which is required to run the conversation
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// level.onLevel = -1 //this sets level.levels[level.onLevel] = undefined which is required to run the conversation
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// level.null()
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// level.null()
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@@ -664,10 +664,12 @@ const lore = {
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() => {
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() => {
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if (mobs.mobDeaths < level.levelsCleared) {
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if (mobs.mobDeaths < level.levelsCleared) {
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lore.miriam.text(`So I think it worked.`)
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lore.miriam.text(`So I think it worked.`)
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localSettings.loreCount++
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// localSettings.loreCount++
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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// if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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} else if (!simulation.isCheating) {
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} else if (!simulation.isCheating) {
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lore.miriam.text(`Looks like you got back here, but you killed ${mobs.mobDeaths} mobs`)
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lore.miriam.text(`Looks like you got back here, but you killed ${mobs.mobDeaths} mobs`)
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localSettings.loreCount--
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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}
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}
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},
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},
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() => {
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() => {
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4
todo.txt
4
todo.txt
@@ -1,11 +1,7 @@
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******************************************************** NEXT PATCH **************************************************
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******************************************************** NEXT PATCH **************************************************
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IceIX is faster, but doesn't last as long
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effective range and damage should be about the same
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slow fall while perfect diamagnetism is active
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bug fixes
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*********************************************************** TODO *****************************************************
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*********************************************************** TODO *****************************************************
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