negative mass field
plasma field does 20% more damage, but can no longer block bremsstrahlung radiation only apply to the harmonic field, and does a bit less damage negative mass field moves faster horizontally can't block can hold mroe massive blocks, but can't throw them fast takes 0.5 dmg while active
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36
todo.txt
36
todo.txt
@@ -1,26 +1,20 @@
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************** TODO - n-gon **************
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bug - mech.fieldShieldingScale doesn't reset when switching fields
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negative mass field needs a buff
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no longer blocks, but the player takes 50% less damage from all sources while the field is active
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allow player to hold larger block, but give throwing blocks at high speed for no energy to a mob
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mod - blocks stun mobs
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mod - throwing blocks at full power converts the block into nails
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would this cause problems for block based puzzles?
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mod or field - turn blocks into spores or drones
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mod - robot that attack nearby mobs, and delivers a stun status effect
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use laser bot code for the attack
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large and 5 sided?
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consider using the "e" key for picking up blocks and just q for gun swaps
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good for: plasma torch, time dilation, negative mass
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bad for: basic, nano-scale, harmonic
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mod - status effects last 1 second longer
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wait until you have more status effects written
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mod - time dilation - Quantum Recovery
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Expending all your energy while using the field will
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cause the player to go back in time to 3 seconds before the field was activated
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resets ammo?, health, position, velocity
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need to track player info in game.checks() in an array
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put the array in the time field object
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cause the player to go back in time when the field was first activated (easier then going back to 3 seconds before)
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bug - getting stuck in crouch mode
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press T to see it visually
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happened twice to me so far
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@@ -86,6 +80,18 @@ atmosphere levels: change the pace, give the user a rest between combat
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mob: targeting laser, then a high speed, no gravity bullet
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mod - status effects last 1 second longer
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wait until you have more status effects written
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mod - time dilation - Quantum Recovery
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Expending all your energy while using the field will
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cause the player to go back in time to 3 seconds before the field was activated
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resets ammo?, health, position, velocity
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need to track player info in game.checks() in an array
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put the array in the time field object
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cause the player to go back in time when the field was first activated (easier then going back to 3 seconds before)
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css transition for pause menu
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field that pushes everything back, and can destroy smaller blocks
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